commerce-1.5.98.jar
Curse Maven Snippet
What's new
Commerce 1.5.98 Update Notes
Comparison: 1.5.95 → 1.5.98
Minecraft 1.20.1 · Forge 47.4.10 · Java 17
1. Safer server-side crafting and survival handling
Restricted crafting and smelting recipes are now checked before the operation begins. When an operation is rejected, the ingredients and fuel are not consumed.
Death remains are protected from explosions, entities, projectiles, ordinary players, and block updates. Only a Commerce administrator can remove them manually.
The login security terminal now restores the player’s previous respawn point after handling the initial spawn position.
2. Teleportation and public services
Random teleportation now prepares safe chunks in stages within the configured 75%–100% radius range. It shows progress, supports cancellation, and times out after 40 seconds. A failed attempt does not charge the player.
The player vending machine now prefers bank-balance payment, supports automatic change from cash, and applies the correct fee rules to sales, purchases, online mall orders, and barter trades.
Auction durations can now be set from 1 to 168 real-world hours. Existing auctions keep their original end times.
3. Companies, permissions, and records
State-owned company codes are limited to eight digits, while private company listing codes remain nine digits. Existing company codes are not rewritten.
A company owner can no longer work for another company. An employee cannot work for several companies at the same time or create another company while employed.
The accounting screen now supports currency-stock and daily net-change charts, the top ten Treasury income and expense sources, paged Treasury records, and a reasoned administrator withdrawal from available Treasury funds. Frozen funds cannot be used for that operation, and the amount cannot exceed the available balance.
4. Treasury and transaction accuracy
Vending machines collect the full payment and buyer fee before releasing an order. Barter trades charge one unit, and the seller is not charged the buyer’s fee a second time.
The online mall now shows the actual total, including fees and delivery charges, and records the amount actually paid.
Treasury records and historical data packets were corrected so that income, expenses, and currency changes appear in the correct fields.
5. Lottery, gold, and securities
Lottery announcements and phone notices now identify first, second, and third prizes. Redeemed tickets clearly show whether they won.
The securities funding page now keeps only the administrator funding controls; the player trading and account functions remain available.
The securities market now uses seven sectors: agriculture, livestock, mining, real estate, finance, services, and insurance. Existing companies, holdings, costs, and history are migrated without loss.
Vending-machine sales no longer directly change stock-factor scores. Independent sales, revenue, and business rankings remain available.
Factor thresholds, points, and daily limits now support zero values, negative points, and server-side saving. Employees of the same company share the daily limit, and only completed business, real production, and net transactions count toward factors.
6. Market events and company reputation
The securities market now includes sector indexes, 180-trading-day daily charts, market news, and a preset event library.
Administrators can add, edit, launch, and delete preset events. The library supports multiple sectors and keeps stable IDs; deleting one entry no longer changes another entry by mistake. Up to 70 presets can be stored.
Existing event presets remain compatible. If an administrator deletes every preset, the list stays empty after a restart. Events already in progress are not changed by later edits or deletions.
When an event is created, the server announces a short financial-news message in chat. Public news only shows the event name and the affected or potentially affected sector; internal progress, source, duration, and total percentage changes are no longer exposed.
The daily factor limit is now described as the maximum number of triggers that can grant factor points in one in-game day.
Ordinary-ore factors count only coal, iron, and redstone ore. Precious-ore factors count only naturally generated gold and diamond ore. Blocks placed by players and mined later do not count.
Company founders and employees now have a death-related factor. After two accumulated deaths, the company loses 15 factor points, with a maximum of two triggers per in-game day shared by all company members.
Company reputation and a reputation ranking tab have been added. Reputation reflects recorded business activity and is not a fraud verdict or an investment guarantee.
7. Compatibility and release information
The network protocol is now 134. The server and every client must use Commerce 1.5.98 together; 1.5.95 and earlier versions are not compatible with this release.
Old company codes, auction end times, Treasury data, company records, territory data, and cooldown records are preserved during the upgrade.
Commerce 1.5.98 passed the project’s complete Forge GameTest suite at 321/321 and the securities-focused suite at 138/138. These counts include overlapping regression cases and should not be added together as unique tests.
The graphical client and the complete target modpack were not claimed as fully tested in this release. Back up the entire world before upgrading and test the exact client/server modpack on a world copy first.
商业 Commerce 1.5.98 更新日志
对比版本:1.5.95 → 1.5.98
适用环境:Minecraft 1.20.1 · Forge 47.4.10 · Java 17
1. 服务端合成与生存流程修复
受限合成和熔炼现在会在操作开始前由服务端检查。操作被拒绝时,不会消耗原料或燃料。
死亡遗物不会再被爆炸、实体、投射物、普通玩家或方块更新清空,只有 Commerce 管理员可以手动拆除。
登录安全终端现在会在处理初始重生位置后,恢复玩家原本设置的重生点。
2. 随机传送与公共服务
随机传送会在设定半径的 75% 至 100% 范围内分阶段准备安全区块,并显示进度,支持取消,最长等待 40 秒。传送失败不会扣费。
玩家贩卖机现在优先使用银行余额付款,使用现金时可以自动找零;出售、收购、线上商城和以物易物都会按照正确的手续费规则处理。
拍卖持续时间现在可以设置为 1 至 168 个现实小时。已经发布的拍卖会保留原来的结束时间。
3. 公司、权限与查账
国企代码限制为八位数字,民企上市代码仍然为九位数字。旧公司代码不会被重新改写。
公司负责人不能再担任其他公司的员工;员工不能同时受雇于多家公司,也不能在任职期间另行创办公司。
查账器新增货币存量和每日净变化曲线、国库收入与支出前十来源、分页查看国库流水,以及填写原因后减少国库可用资金的功能。被冻结的资金不能被使用,减少金额也不能超过可用余额。
4. 国库与交易金额修复
贩卖机会先收取完整货款和买家手续费,再发放商品。以物易物固定收取 1 元,卖家不会再次承担买家手续费。
线上商城现在会显示包含手续费和配送费的实际总价,流水记录玩家实际支付的金额。
国库流水和历史数据包的读取位置已经修复,收入、支出和货币变化会显示在正确的字段中。
5. 彩票、金砖与证券
彩票公布和手机通知现在会明确写出一等奖、二等奖和三等奖。已兑奖的彩票会显示“已兑奖 已中奖”或“已兑奖 未中奖”。
证券后台的“证券资金池注资”页面现在只保留管理员注资功能,玩家前台的开户、买卖和交易功能继续保留。
证券市场调整为农业、畜牧、矿业、房地产、金融、服务和保险七个行业。旧公司的行业、持仓、成本和历史数据会无损迁移。
贩卖机销量不再直接影响股票因素点,独立的销量、收入和商业排行仍然保留。
因素阈值、因素点和每日上限现在支持设置为 0,也支持负因素点,并由服务端保存。相同公司的员工共享每日上限,只有净成交、真实生产和已完成业务才会计入因素点。
6. 市场事件与公司信誉
证券市场新增行业指数、180 个交易日的日 K 线、市场新闻和预设事件库。
管理员可以新增、编辑、发起和删除预设事件。事件库支持选择多个行业,并使用稳定 ID;删除一个事件后,不会错误地编辑或发起其他事件,最多可以保存 70 条预设。
旧世界的事件预设继续兼容。管理员把预设全部删除后,重启也不会自动恢复默认事件。已经进行中的事件不会受到后续编辑或删除的影响。
市场事件成功生成时,聊天栏会同步发布简短财经新闻。对外新闻只显示事件名称和利好或可能受影响的行业,不再显示内部进度、来源、持续交易日和总涨跌幅。
因素设置中的“每日上限”现在明确表示:每个游戏日最多有多少次触发可以获得因素点。
普通矿石因素只统计煤炭、铁矿和红石矿石;贵重矿石因素只统计自然生成的金矿和钻石矿。玩家放置后再挖出的矿石不会计入因素点。
新增公司创始人和员工死亡因素。公司成员累计死亡 2 次后,公司因素点减少 15;每个游戏日最多触发 2 次,并且由公司所有成员共享上限。
新增公司信誉和 Tab 公司信誉榜。信誉反映已经记录的经营情况,不代表诈骗认定,也不构成投资保证。
7. 兼容性与升级说明
网络协议升级为 134。服务端和所有客户端必须同时使用 Commerce 1.5.98;1.5.95 及更早版本不能与本版本混用。
旧公司代码、拍卖结束时间、国库数据、公司记录、领地数据和冷却记录都会在升级时保留。
本版本完整 Forge GameTest 为 321/321 通过,证券专项测试为 138/138 通过。两组测试存在重复回归用例,不能简单相加宣传为互不重复的测试总数。
本版本没有宣称完整图形客户端和目标整合包已经全部实测通过。升级前请备份完整世界,并先在世界副本中使用准确的客户端与服务端整合包进行测试。
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