commerce-1.5.93.jar
Curse Maven Snippet
What's new
Commerce 1.5.93 Changelog
Changes since 1.5.89
Minecraft 1.20.1
Forge 47.3.1 through 47.x
Java 17
1. Municipal commissions
Added the Municipal Commission Center. It offers material-delivery tasks, hostile-mob hunting tasks, and tasks that require selling selected items to an Admin Vending Machine. Players can see their remaining progress, while administrators can set the reward range, number of available tasks, and completion cooldown.
2. Player commission market
Added the Commission Market as a placeable device and a Commerce Phone service. A task's reward is frozen in the publisher's bank account when it is posted. If the publisher goes offline, the task is taken down and its timer pauses. Publishers can remove active tasks and recover the frozen reward. Claims, completion, fees, refunds, administrator removals, and recent records are handled by the server.
3. Bank assistance and account controls
Added assistance-subsidy applications and administrator approval. Assistance, loans, and term deposits can now be enabled or disabled separately. Administrators can set real-hour cooldowns and approve or reject an application with a note. The result is sent to the player by phone message and recorded in the transaction history.
The Bank Core now shows frozen amounts and their reasons. Deposits and withdrawals are written to the phone transaction history. A newly placed Bank Core, or an old one without a saved setting, starts with unlimited banknote inventory enabled.
4. Accounting improvements
The Accounting Terminal now shows the server's average bank balance, the average balance of players registered within the last 48 hours, daily currency creation and destruction, the wealth gap, and each player's cash, bank balance, share holdings, and current profit or loss.
Banknotes and Cash Bundles destroyed by fire, lava, explosions, expiration, trash processing, or direct inventory destruction are counted correctly. Normal spending, deposits, dropped items, and death drops are not counted as destroyed currency.
5. Death penalties and insurance
Added an optional death charge using either a fixed amount or a percentage of assets. The charge uses bank balance first, then physical cash with automatic change, and is recorded in the phone transaction history.
Death Remains, death-effect penalties, and death charges now have separate switches. Death-return locations are recorded when the player dies and no longer depend on inventory contents or a Death Remains block.
Death-return insurance is consumed after one confirmed claim. Keep-inventory insurance now restores the player's items after respawn, consumes one claim, and does not create Death Remains for the same death. Emergency rescue uses a valid Login Security Terminal first and falls back to the Overworld spawn if the terminal is unavailable.
6. Phone and message changes
Phone battery is now based only on the owner's online time. Every full online game day consumes 1% battery, while offline time consumes nothing.
Direct messages, recruitment contacts, system notices, tender updates, and other phone deliveries now show the same new-message notice in both the chat box and at the bottom of the screen.
7. Companies, recruitment, and securities
Recruitment advertisements last from 1 to 100 game days and cost 3 per game day. A company can have only one active recruitment advertisement at a time. The company must not be frozen and must have enough funds before publishing. Recruitment contact messages now include the company name.
State-company registration no longer restricts the format of the responsible player's ID. The company code, name, responsible player, industry, and initial price remain in the form until the company is created successfully.
8. Theft and War Horse changes
Level 1 players cannot steal from other players and cannot be selected as theft targets.
War Horses no longer use the unstable automatic collision attack or hunt targets while unmounted. When riding a War Horse and holding a melee weapon, the player's entity attack reach is doubled. An unmounted War Horse now stays still instead of navigating on its own.
9. Stability and interface fixes
Fixed a server crash that could occur when the asset ranking synchronized a player who owned several companies. Long company-name and company-code lists are now encoded safely.
The Municipal Commission Center received clearer slot borders and a revised layout. Sale tasks are generated only from items that an Admin Vending Machine is actually configured to buy. Commission publishers can delete active tasks and immediately recover the frozen reward.
The mod information page now includes the official CurseForge project link.
10. Verification
The complete 1.5.93 build passed all 219 required GameTests, including tests for death settings, one-use insurance, default Bank Core inventory, banknote-destruction statistics, and multi-company asset rankings.
Installation
1. Back up the world and stop the game or server.
2. Remove Commerce 1.5.89 from every mods folder.
3. Install commerce-1.5.93.jar on the server and every client.
4. Keep only one Commerce JAR in each mods folder. Client and server versions must match.
Commerce 1.5.93 更新日志
相对 1.5.89 的变化
Minecraft 1.20.1
Forge 47.3.1 至 47.x
Java 17
1. 市政委托
新增市政委托中心,提供材料提交、指定敌对生物击杀和向管理员贩卖机出售指定物品三类任务。玩家可以直接查看剩余进度,管理员可以设置奖金范围、同时出现的任务数量和完成冷却。
2. 玩家委托市场
新增委托市场方块和商业手机入口。发布任务时,奖金会先在发布人的银行账户中冻结。发布人离线后,任务自动下架并暂停倒计时。发布人也可以主动删除仍在进行的任务,冻结奖金会立即退回。任务领取、完成、手续费、退款、管理员下架和近期记录都由服务端处理。
3. 银行救助与账户开关
新增救助补贴申请和管理员审批。救助补贴、贷款和定期存款可以分别开关。管理员可以设置现实小时冷却,并填写备注后批准或拒绝申请。审批结果会通过手机消息通知玩家,相关资金变化也会写入流水。
银行核心现在会显示冻结金额和冻结原因。存款与取款会完整写入手机流水。新放置的银行核心,或旧存档中没有保存该设置的银行核心,默认开启无限钞票库存。
4. 查账与货币统计
查账器新增全服平均银行余额、注册 48 小时内玩家平均余额、每日新增与销毁货币、贫富差距,以及每名玩家的现金、银行余额、股票持仓和当前盈亏。
钞票和现金捆因火焰、岩浆、爆炸、过期、垃圾桶处理或背包直接销毁造成的损失会正确计入统计。正常消费、存款、丢弃和死亡掉落不会被误记为销毁货币。
5. 死亡扣款与保险
新增可选的死亡扣款,可以使用固定金额或资产比例。扣款优先使用银行余额,不足部分从实体现金中扣除并自动找零,同时写入手机流水。
死亡遗体、死亡效果惩罚和死亡扣款现在由三个独立开关控制。死亡回点会在玩家死亡时单独记录,不再依赖背包物品或死亡遗体是否生成。
死亡回点保险确认理赔后会消耗一次。死亡不掉落保险会在重生后恢复玩家物品并消耗一次保险,同一次死亡不会再生成死亡遗体。濒死救援会优先传送到有效的登录安全终端,终端不可用时回到主世界出生点。
6. 手机电量与消息提醒
手机电量现在只按所属玩家的在线时长计算。每在线满 1 个游戏日降低 1%,离线期间不会消耗电量。
直接短信、招聘联系、系统通知、招投标和其他手机入箱消息,现在都会同时在聊天框和屏幕下方显示统一的新消息提醒。
7. 公司、招聘与证券登记
招聘公告时长为 1 至 100 个游戏日,每个游戏日收费 3。同一家公司同时只能发布一条有效招聘公告。发布前会检查公司是否被冻结以及公户余额是否足够,招聘联系消息也会写明公司名称。
国有控股公司登记不再限制负责人 ID 的格式。公司代码、名称、负责人、行业和初始价格会保留在表单中,创建成功后才会清空。
8. 窃取与战马调整
1 级玩家不能窃取其他玩家,也不会成为窃取目标。
战马取消了不稳定的自动冲撞和无人骑乘寻敌。骑乘战马并手持近战武器时,玩家对实体的攻击距离提高为原来的 2 倍。无人骑乘时,战马不会自行导航或攻击。
9. 稳定性与界面修复
修复资产排行榜同步多家公司数据时可能造成的服务器崩溃。较长的公司名称和公司代码列表现在会安全编码。
市政委托中心补充了任务栏和背包槽位边框,并重新调整页面布局。管理员贩卖机出售任务只会从机器实际配置收购的物品中生成。委托发布人可以删除进行中的任务并立即取回冻结奖金。
模组信息页新增 CurseForge 官方项目链接。
10. 验证情况
Commerce 1.5.93 完整构建通过,219 项必需 GameTest 全部通过,其中包括死亡设置、一次性保险、银行核心默认库存、钞票销毁统计和多公司资产排行榜测试。
安装方法
1. 备份世界存档,并关闭游戏和服务器。
2. 删除每个 mods 文件夹内的 Commerce 1.5.89。
3. 在服务器和每名玩家的客户端安装 commerce-1.5.93.jar。
4. 每个 mods 文件夹只保留一份 Commerce JAR,客户端与服务器版本必须一致。
This mod has no additional files

