File Details
comboplus+
- R
- May 17, 2026
- 1.11 MB
- 39
- 1.21.11
- Fabric
File Name
combo+-1.0-BETA.jar
Supported Versions
- 1.21.11
Curse Maven Snippet
Version
1.0-BETA
- player-only pvp combo tracking (mobs, animals, and armor stands are ignored)
- strict attack-cooldown check to prevent spam-clicking from farming combos
- mace chain support allowing falling attacks to bypass cooldown and chain across different players
- shield-block detection that ignores hits blocked by an enemy shield
- target-lock system that resets the combo if you hit a different player, unless performing a mace smash
- strict combo resets if you take any damage, die, or respawn
- world judgments (perfect, good, bad, horrid) flying off targets based on distance and timing
- unique "smash!" rating and visual for falling attacks
- large, animated graphical numbers on screen displaying your current combo count
- milestone badges and textures for reaching hit streaks of 10, 25, 50, 100, 250, 500, and 1000 hits
- custom milestone streak recovery letting you earn back your active milestone display after a bad hit
- legendary grass block background for reaching 1000 hits
- simple mode option displaying a minimalist combo count above the hotbar
- smooth rainbow color cycling and scale pulsing for simple mode text at high combos
- active milestone text rendered directly below the simple mode combo text
- dual-column settings gui to customize all settings on the fly
- mod menu integration allowing easy access to the configuration screen from your mod list
- dynamic size configuration (0.5x to 2.0x) for both judgments and milestones
- adjustable judgment travel distance multiplier to change how far popups bounce
- toggleable perfect sound effect with a choice between "ding" and a custom "perfect_word.ogg"
- progressive combo pitch increase (higher combos play sounds at a higher pitch)
- action bar toggle feedback displaying "comboplus [feature] is on/off" in white, green, and red
- multiplayer optimizations ensuring hits register instantly on servers even during red-flash i-frames
- fixed texture tiling bug when scaling up milestones