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Combatives

Combatives is a movement and camera overhaul for Minecraft Forge 1.7.10 that modernizes player movement while preserving vanilla gameplay.
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Combatives-1.1.1.jar

File nameCombatives-1.0.10.1.jar
Uploader
HiddenMeritHiddenMerit
Uploaded
Aug 27, 2026
Downloads
20
Size
228.8 KB
Mod Loaders
Forge
File ID
8744095
Type
R
Release
Supported game versions
  • 1.7.10

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:combatives-1604369:8744095")

Learn more about Curse Maven

What's new

Combatives Changelog

Mounted Camera Compatibility

  • Fixed mounted camera positioning so vehicle-defined first-person camera offsets are preserved instead of being replaced by Combatives player eye-height geometry.
  • Improved compatibility with MCHeli vehicles, including vehicle types that use different camera/rendering paths such as aircraft and ground vehicles.
  • Added targeted MCHeli compatibility where the normal vanilla mounted-camera path was not sufficient, without making MCHeli a required dependency.
  • Preserved native vehicle camera ownership for cockpit, seat, driver, passenger, and gunner views where applicable.
  • Prevented Combatives camera transforms from incorrectly shifting vehicle cameras upward after the vehicle renderer had already positioned them.
  • Kept Combatives' procedural camera effects additive where compatible without interfering with the vehicle's base camera position.
  • Restored native mounted targeting behavior so vehicle-specific camera positions are not paired with unrelated player geometry calculations.
  • Improved camera ownership handling during vehicle entry, riding, and dismount transitions.
  • Expanded debug diagnostics for mounted cameras to make renderer, mount, camera-owner, offset, and transform conflicts easier to diagnose.

Compatibility

  • Vanilla horses and other mounts continue to use their existing mounted camera behavior.
  • MCHeli remains completely optional and is not required to run Combatives.
  • Unmounted standing, crouching, crawling, swimming, sleeping, and targeting behavior are unchanged.
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