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Combat Old + New

Merges mechanics of both old combat (pre 1.9) and new combat. (1.9+) Spam is now viable.

I had a real omniman moment with my girl; I needed her to save me, but she ended up spamming hitting a mob, and we both ended up dying. I was pissed, but then I realized, what if I could make us both happy without forcing one of us to change? 

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So this mod was born.

Combat Old + New blends the fast, responsive feel of classic Minecraft sword combat with the timing and mechanics of modern combat.

Features

Spam-friendly sword attacks
Rapid sword hits still deal meaningful single-target damage instead of becoming nearly useless.

Charge-based damage
Waiting for your attack cooldown increases sword damage up to full vanilla strength and be able to crit/sweep.

Charge-based knockback
Sword knockback scales from 40% to 100% based on attack charge, making spam attacks much worse at pushing enemies away.

Server-friendly
Combat logic is handled server-side and is designed to work naturally in multiplayer.

 

 

The Combat Old + New Team

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I make mods for me and my girlfriend. On here, most are made with the help of AI in some way but are pretty simple and probably wont make your computer explode. Most, if not all, are able to be uninstalled without causing harm.

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