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Combat Next

Adding the combat changes from the Combat Tests to the latest modifiable builds.
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combat_next-1.20.1-1.0.1-all.jar

File namecombat_next-1.20.1-1.0.1-all.jar
Uploaded
Oct 24, 2023
Downloads
186
Size
179.2 KB
Mod Loaders
Forge
File ID
4813935
Type
R
Release
Supported game versions
  • 1.20.2
  • 1.20.1
  • 1.20

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:combat-next-842337:4813935")

Learn more about Curse Maven

What's new

Courtesy of Alexandruhhhhhhhhh of Combatify (CTS hereafter refers to "Combat Test Snapshots"):   - Missed attacks no longer skip attack charging for "supercharged/200%" attacks to match CTS.   - Attacking between 80 and 100% charge now delays   the attack until 1 tick after 100% charge is reached, matching CTS.   - Hitbox inflation for smaller hitboxes now uses logic accurate to CTS.   - Equip/ready animation speed is now based on attack charge, matching CTS.   - Updated weapon attack speed calculation in relation to attack charge to match CTS.   - Updated bow overdrawing mechanic to match CTS.   - Sprinting is now allowed while performing a regular critical attack (no longer allows critting simply for sprinting as that was an incorrect interpretation of the CTS change).   - Shield activation while crouched now works in both hands.   - Shield knockback bugfix now actually works, matching CTS.

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