combat_next-1.20.1-1.0.1-all.jar
Curse Maven Snippet
What's new
Courtesy of Alexandruhhhhhhhhh of Combatify (CTS hereafter refers to "Combat Test Snapshots"): - Missed attacks no longer skip attack charging for "supercharged/200%" attacks to match CTS. - Attacking between 80 and 100% charge now delays the attack until 1 tick after 100% charge is reached, matching CTS. - Hitbox inflation for smaller hitboxes now uses logic accurate to CTS. - Equip/ready animation speed is now based on attack charge, matching CTS. - Updated weapon attack speed calculation in relation to attack charge to match CTS. - Updated bow overdrawing mechanic to match CTS. - Sprinting is now allowed while performing a regular critical attack (no longer allows critting simply for sprinting as that was an incorrect interpretation of the CTS change). - Shield activation while crouched now works in both hands. - Shield knockback bugfix now actually works, matching CTS.
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