Combat Evolution

Based on EF. Provides execution, mob AI and other functions

File Details

CombatEvolution-1.2.0.jar

  • R
  • Mar 3, 2026
  • 2.16 MB
  • 636
  • 1.20.1
  • Forge

File Name

CombatEvolution-1.2.0.jar

Supported Versions

  • 1.20.1

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:combat-evolution-1377795:7705542")
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-优化了处决寻找可用位置的逻辑
-重构了行为攻击命中事件的逻辑
-添加了行为受击事件、行为被防御/招架事件
-添加了无行为tick事件、无行为受击事件
-增加了新的Util方法
-重写了示例实体的AI
>>注意:所有被Ovrride的的onAttackParried()、onAttackBlocked()、tryHurt()以及attack()方法均需要调用super(),否则会导致事件无法正常执行

-Optimized the logic for locating valid positions for executions.
-Refactored the logic for behavior attack hit events.
-Added behavior-based hit events and behavior block/parry events.
-Added no-behavior tick events and no-behavior hit events.
-Added new utility methods.
-Rewrote the AI for example mob.
>>>Note: All overridden onAttackParried(), onAttackBlocked(), tryHurt()attack() methods must call super(), otherwise the events will not execute properly.