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Combat Essentials

All-in-one client-side PvP utilities: Armor HUD, FPS/CPS/combo/totem counters, AppleSkin-style food info, shulker box tooltips and tier tags with gamemode icons. Fully configurable.
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1.0.1

File namepvpessentials-1.0.1.jar
Uploaded
Oct 25, 2026
Downloads
12
Size
468.3 KB
Mod Loaders
Fabric
File ID
9326309
Type
R
Release
Supported game versions
  • 1.21.11

Curse Maven Snippet

Fabric

modImplementation "curse.maven:combat-essentials-1764959:9326309"

Learn more about Curse Maven

What's new

PvP Essentials 1.0.1 - Update Log

HUD Editor

  • Added an in-game HUD editor: open it from the config or with a keybind (Right Shift by default)
  • Drag any element to move it, scroll to resize it, right-click to show or hide it
  • Added snapping to the screen edges and center, plus a "Reset all" button
  • The armor HUD shows a sample diamond armor set in the editor if you aren't wearing any
  • Removed the old anchor and X/Y offset options; positions now adapt to the window size

Movable elements

  • Every HUD element is now its own piece: armor, FPS, CPS, combo, totems and more can each go anywhere
  • Each element has its own scale and on/off switch

New elements

  • Added Ping
  • Added Speed meter (blocks per second)
  • Added Reach display
  • Added TNT timer
  • Added Time (real clock or in-game time, 12 or 24 hour)
  • Added Playtime
  • Added Server address
  • Added Block indicator
  • Added Keystrokes (WASD, mouse buttons with CPS, space bar)
  • Added Potion Effects HUD with names, levels, timers and a low-time flash
  • Added a Sprint status element

Camera and movement

  • Added Freelook (hold or toggle, with an optional switch to third person)
  • Added Toggle Sprint (toggle with the sprint key, or always sprint)

View

  • Added Low Fire with an adjustable height
  • Added Low Shield with adjustable height and sideways offset

Crosshair

  • Added a Crosshair Editor with live preview: styles, size, thickness, gap, outline, color and opacity
  • The crosshair can change color when aiming at an entity and flash a color when you hit

Changes

  • CPS now shows left and right clicks as X | Y
  • CPS is now counted every frame, so very fast clicking is measured accurately

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