Combat 101 for Dummies [ Weapon, Animation, Bow, & Level Up Mechanics ]

A weapon mod that adds progression, animations, customization, armor, bows, and more!
Screenshot 2026-09-26 185051.png

Screenshot 2026-09-26 185051.png

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Screenshot 2026-10-02 201649.png

Screenshot 2026-10-02 202447.png

Screenshot 2026-10-02 202447.png

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Screenshot 2026-10-02 202557.png

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Screenshot 2026-10-04 150140.png

Description

 

 

 

 

 

 

 

 

This mod adds bows, weapons, shields, armor, animations, target dummies, customization, and everything added has progression and tiers! (Except the trident, that doesn’t have any tiers, as its a special weapon)

 

Getting right to the premise, I wanted to make a mod that adds just everything ive wanted from a mod, singular, without issues when added to a modpack, no having to download multiple things or deal with 800+ mod hassles and 30 million keybind overlaps.

 

The weapons and features added are as follows:

 

Bow Variants and Tiers, Including Shortbows, wood though netherite, and Longbows, wood through netherite, and the Heavy Crossbow & Arbalest, without Variants, but they make up for it with being crossbows, I guess.

 

Sword Variants and Tiers, Including Daggers, Longswords, and Zweihanders, complete with Half-Swording!

 

Armor Variants and Tiers, Including Chainmail Variants, Studded Leather with Tiers, and Heavy Armor with Tiers.

 

Quivers, which can be placed into bows like bundles, and hold more arrows while modifying all arrows placed inside.

 

Axes, including the Throwing Axe, and Waraxe, with Tiers.

 

Shields, including Bucklers, and each have tiers.

 

Gauntlets, which have tiers, basic Melee, and fast paced, almost faster than Daggers.

 

Each of these weapons I’ve listed, except for Crossbows, Throwing Axes, and Armor, have Different moves which can be Changed and Customized In the Dummy, a new armor-stand like block which allows for DOT testing, Weapon Upgrading, Unlocks, and More!

Upgrading Weapons & Armor, and using them effectively comes with use, being that weapons will gain mastery levels over time, that allow them to power up in the Dummy, and Unlock more attack Variations. 

 

Basic Unlocks for Upgrading only costs regular Exp, and you can convert Mastery Levels into Exp as well. Each weapon type has its own mastery, and things that are bought with mastery points are kept for all tiers and cannot be refunded once bought, I.e., if you spend a mastery level using a copper Zweihander, the same upgrade still applies to every other Zweihander, but not to Daggers. The only thing that doesn't go between weapons that are bought with MP is Attack Moves, which are local to the specific weapon.

 

Stats of a weapon in comparison to other weapons of its larger type, aka Melee weapons in general, or Shields in General, will show in the dummy screen as well, allowing you to compare your power between weapons in certain stats.

 

Every Upgrade and attack has a description in the dummy, so you don't need to worry about reading everything right here, as most of this is unimportant description no-one reads because reading is for nerds.

 

Enchantments for weapons are now also bought with mastery points, so if you can’t apply an enchantment you like to a weapon, level it up first, then enchant/anvil.

 

Combat 101 for Dummies [ Weapon, Animation, Bow, & Level Up Mechanics ] Team

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