colossal_reactors-2.5.0.0.0-neoforge-1.21.1.jar
Curse Maven Snippet
What's new
Colossal Reactors 2.5.0.0.0
Dependencies:
- Requires: Iskandert's Library 1.12.0.1.0+
- Requires: Another Config Manager 1.0.0.0.0+
Also available for NeoForge 26.1.2 (same feature set as 1.21.1).
Features:
- pt_br translation updated, and the GuideME guide is now available in pt_br too. Many thanks to Princess Stellar!
- Builder Website pattern (Reactor + Turbine): integration with a third-party website for designing reactors and turbines. A new first/default rod pattern imports designs made on the site (online or offline) via
mdcr1/mdct1seeds (BitPack + Base64URL), with EditBox, an Open Link submenu with disclaimer, offset «» / center, and status text inside the GUI. - Website seed tools: paste from clipboard (Ctrl+V / middle-click), tooltips, offline-design wording; turbine coil / coil-layer cycle can rewrite the
mdct1seed; reactor Website heatsink control stays blank/disabled (palette comes from the seed). - Hyperflow / multi rod-controller turbines: this started out as a bug, but it turned out to be interesting, so I decided to keep it and polish it into a proper feature. Turbines can now have one rod controller per column, with native multi-controller validation and build; if at least one column lacks a controller, the turbine gets a flat −5% blade efficiency (it does not stack, no matter how many columns are missing one). Blade placement between neighboring rods was reworked to match the website's rotor counts.
- Dynamic reactor rod inside tint: fuel datapack field
"color": "#RRGGBB"(uranium#45c159, azurite, red cake, Mekanism fissile#252b27, …); client fallback configrod_inside_fallback_color; rod item form uses fixed uranium green from datapack. - JEI ghost drag → Mark Input: drag items from JEI onto Reactor / Turbine builder Mark Input (same idea as Pattern Crafter mark-filter).
- GuideME: builder / turbine structure / rods & blades docs updated; misplaced unused
builder_link.png/turbine_builder.pngremoved fromradiation_and_instabilityguide assets.
Tweaks:
- Turbine coil layers applied = stored (default 1; no more stored+1 layout bias).
- Red cake fuel: waste produce ×2 (datapack / definition aligned).
- Builder GUI: textures/layout 230×250, button rows tightened (−4px), Mark Input row just above the player inventory, warning strings in the freed middle band aligned with Mark Input; Preview under Center; coil layers control beside Preview; Open Link hides inventory slots; Website keeps ←/−/→ visible but inactive (classic patterns keep full size controls).
- Turbine Website placement: D-U lives on the ←/−/→ slot; classic layouts keep the previous Placement arrangement.
- Open / Closed (rod / related builder controls): both mouse buttons toggle (no more one-way next-only).
- Fuel recipes expose optional
coloron each entry; internal defaults match datapack uranium / azurite greens.
Bug Fixes:
- Mark Input: removed duplicate server
playSound(client click sound only). - Turbine rods & blades: fixed blades facing an unrelated direction being counted as attached to other turbine rods; now only blades whose orientation actually matches a rod are linked to it.
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