Colossal Reactors

Build and run large multiblock nuclear reactors to generate power.

File Details

colossal_reactors-2.2.0.1.0-neoforge-26.1.2.jar

  • B
  • May 26, 2026
  • 1.26 MB
  • 11
  • 26.1.2
  • NeoForge

File Name

colossal_reactors-2.2.0.1.0-neoforge-26.1.2.jar

Supported Versions

  • 26.1.2

Curse Maven Snippet

NeoForge

implementation "curse.maven:colossal-reactors-1479149:8146527"
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Now requires Iskandert's Library 1.4.0.0.1+

Bug fixes:

  • Removed a temporary debug from the default datapacks
  • Changed the output of the fissile fuel processing from spent nuclear waste to standard nuclear waste.
  • The turbine port in the GUI no longer has a solid part
  • The reactor no longer consumes resources when it shouldn’t
  • Fixed coolant that was no longer working correctly
  • Fixed rendering of the area where builders will construct; it is now well synchronised between the controls and reality, and builders no longer hide each other’s renders.
  • Fixed incorrect turbine blade count in the builder simulator; it now calculates and displays the blades correctly.
  • Fixed missing turbine rendering

Tweaks:

  • Default steam processing quantity increased from 250 to 1000 per blade
  • Modified ports, as specified in features.

Features:

  • Added more electromagnetic coils
  • Reactor ports: added a button to clearly distinguish whether the port is for fuel/waste or coolant
  • Made reactor and turbine ports adaptive based on their consumption; this feature may not be applied immediately to the ports as it may require revalidation of the reactor/turbine; clicking the reboot button in the control panel initiates a manual validation or you can wait for the periodic one.