Colossal Reactors

Build and run large multiblock nuclear reactors to generate power.

File Details

colossal_reactors-2.3.0.0.0-neoforge-1.21.1.jar

  • B
  • May 22, 2026
  • 1.28 MB
  • 15
  • 1.21.1
  • NeoForge

File Name

colossal_reactors-2.3.0.0.0-neoforge-1.21.1.jar

Supported Versions

  • 1.21.1

Curse Maven Snippet

NeoForge

implementation "curse.maven:colossal-reactors-1479149:8130283"
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Turbine Update

Removed mandatory dependency of Iskandert's Utilities

Some features, such as the turbine, are working properly but may require some tweaks; please let me know.

Tweaks:

  • Power Port reduced to an integer value buffer & transmission, but a High Conductivity Port has been added.
  • Reduced the default capacity of Rods from 10,000 to 1,000; it was really too large.
  • Expanded and improved some datpacks.

Integrations:

  • Added various coolants, heat sinks and fuels to the reactor.
  • Changed Ender Goo tag to allow for greater compatibility from c:ender to c:ender_molten.
  • Added integration for ores with Mekansim

Features:

  • Added Turbine and related components.
  • High Conductivity Port, Long Value Buffer & Transmission with direct integration with Draconic Evolution.
  • The power factor of fuels is now displayed in JEI.
  • Added Chromium Ore

Balancing:

  • Made ores less rare

Bug Fixes:

  • GuideME was not loading.
  • Redstone Heating Coils & Melter buttons now have the back function on the right button.
  • Reactor Builder: no longer shows 100% complete if it lacks sufficient liquids; it now waits for liquids.
  • Fixed some text that was too long and overflowed the JEI GUI.
  • Fixed rendering misalignment by a few pixels for liquid slots and items in some GUIs.
  • Fixed compressed rendering at the bottom for liquids.
  • Fixed an issue where GuideME would not load in certain contexts.
  • Fixed failed loading of startup datapacks.
  • Added automatic exclusion of invalid entries in datapacks.
  • Fixed minor bugs in some GUIs.