promotional bannermobile promotional banner

colossal quarry

A 5x5x5 multiblock quarry that really mines: a moving drill gantry, upgrades, any pipe or cable, and its own Coal Generator.
Back to Files

Colossal Quarry 2.0.0

File namecolossalquarry-2.0.0.jar
Uploader
DecayPlayDecayPlay
Uploaded
Nov 7, 2026
Downloads
58
Size
4.8 MB
Mod Loaders
NeoForge
File ID
9487018
Type
R
Release
Supported game versions
  • 1.21.1

Curse Maven Snippet

NeoForge

implementation "curse.maven:colossal-quarry-1740570:9487018"

Learn more about Curse Maven

What's new

Updated Description as of 11/6/2026:

Colossal Quarry

A multiblock quarry that really mines. Build a 5×5×5 Quarry Rig, press Start, and a drill gantry rolls out over the ground behind it and digs the whole area, layer by layer, down to bedrock. It breaks real blocks. It never makes ores out of thin air.

Upgrade it for speed, Fortune, Silk Touch, bigger holes, ores-only mining, junk voiding, up to 4 drills at once, fluids, XP, or filling the hole back in. Send everything it digs down a conveyor into a Storage Silo that holds over a million items. Hook up any pipe or cable mod, or just put a Coal Generator on top. It works in a pack with no other tech mods.

**New in 2.0: the Storage Silo, the Quarry Conveyor, fluids and the Pump, the Lava Generators, Fill-back, XP Collector, Extra Drills, the Ore Sieve filter and a new heavy-industry gantry.** Your 1.x worlds carry over.

In-game guides for every block, the 2.0 parts included: hover a block and hold W. (NeoForge.)


Features

  • A real multiblock. A hollow 5×5×5 box of Quarry Casing with a Controller and an Energy Port in the walls. It forms by itself when it's complete.
  • A build hologram shows you where everything goes. Place the Controller and see-through ghost blocks show the whole rig: blue where a part still goes, red on any block that has to go (the inside must be empty). A line on screen says what's left, e.g. "Still needed: 37 Quarry Casing, 1 Energy Port." Right-click the Controller with an empty hand to hide or show it; sneak + right-click moves it to the next spot. Only you see it.
  • In-game guides (NeoForge). Hover any Quarry block or upgrade and hold W. Short animated scenes show how to build the rig, the hologram, where it digs, the self-building frame, the upgrades, the ports and power, and every 2.0 part: building the Storage Silo and using its Terminal, the Silo Ports (with AE2 and Refined Storage), linking a rig to a silo with the Quarry Conveyor, the Pump and the tool change at the roof hatch, the Lava Generators, the Ore Sieve filter, Fill-back, the XP Collector and Extra Drills.
  • Breaking a part only unforms the rig. Nothing else breaks, nothing is lost.
  • A moving drill gantry. When you press Start, the rig builds its frame around the dig area piece by piece: the legs first, each from the ground up to solid ground, then the ring. A weathered heavy-industry bridge, carriage, shaft and spinning drill head then move over the hole, snaking across each layer. The gantry is drawn by the game, not made of blocks, so it costs nothing on the server.
  • You pick where it digs. The hole is on the side of the rig away from the Controller. Set the width and length (3 up to 16, or up to 128 with Size upgrades) and a "Stop at Y" depth.
  • It never deletes your items. Drops go into a 27-slot buffer. When it's full, the rig pauses and carries on by itself when there's room. Only the Void upgrade throws things away, and only what its filter says.
  • The Storage Silo. A second multiblock: any hollow box from 3×3×3 to 9×9×9 of Silo Casing, with a Silo Terminal on a face. It stores by item type, like a giant bin: up to 128 kinds of item, 2,048 items per block of its size (55,296 in the smallest, 1,492,992 in a 9×9×9), and up to 4 fluids. The Terminal screen has search, sorting and the fluid list. Add Silo Glass and you see the pile rise inside. Breaking a part loses nothing, and the Terminal item keeps everything inside it (it can't burn, blow up or despawn).
  • The Quarry Conveyor links rigs to silos: lay a line from a rig's Item Port to a Silo Item Port (up to 128 blocks, it can turn and climb). Linked rigs move everything they dig straight into the nearest silo with room. Items never ride the belt, so breaking a conveyor loses nothing. It only connects quarry parts, and nothing in it ticks.
  • Silo Item Ports and Fluid Ports work with any pipe mod, and with AE2 and Refined Storage: put a Storage Bus on a Silo Item Port and the whole silo shows up in your network. The Item Port has a 9-slot filter, a Push out mode, and a comparator on the Terminal shows how full the silo is.
  • Fluids. With the Pump upgrade the rig keeps the water and lava it digs into: on a layer with fluid, the drill drives back to the rig, swaps to a pump head through a hatch in the roof, pumps the layer into the rig's two tanks (64 buckets each), then swaps back and digs. A Rig Fluid Port takes the fluid out, or the conveyor sends it to a silo.
  • A freshly built rig is stopped. Nothing digs until you press Start, so no surprise craters.
  • Its own generators, so it works without a power mod, each made from the one before it: the Coal Generator (60 FE/t from anything that burns in a furnace), the Lava Generator (160 FE/t, burns lava), the **Heavy Coal Generator (8 Coal Generators in one block, 480 FE/t) and the Heavy Lava Generator** (8 Lava Generators in one, 1,280 FE/t, 120 buckets of lava inside). Fill the lava generators from any pipe, a bucket or the rig's Fluid Port: a Nether rig with a Pump powers itself. Break one and its lava stays in the item.

Upgrades

Six upgrade slots. One of each type; a higher level replaces the lower one. Fortune and Silk Touch can't go in together.

Upgrade Effect Energy per block
Speed I / II / III 8 / 16 / 32 blocks per second (base: 4), in bigger bites: the drill takes 2 / 4 / 8 blocks at a time and keeps the same calm pace ×1.25 / ×1.5 / ×2
Efficiency I / II / III uses less energy ×0.8 / ×0.65 / ×0.5
Fortune I / II / III drops as if mined with Fortune I / II / III ×1.25 / ×1.5 / ×2
Silk Touch drops as if mined with Silk Touch ×1.5
Size I / II / III max area 32×32 / 64×64 / 128×128 –
Ore Sieve mines only ores and leaves the land standing; its filter adds blocks to mine or ores to leave –
Void deletes junk (cobblestone, dirt, stone, netherrack…) instead of storing it, or what you set in its filter –
Pump keeps water, lava and other fluids in the rig's tanks instead of deleting them 200 FE per fluid block
Fill-back fills the hole back in when the dig ends; with Ore Sieve, puts rock back where each ore was 100 FE per block placed
XP Collector keeps the XP the ores drop (up to 50,000 points; none with Silk Touch); take it from the Controller screen –
Extra Drills 2 / 3 / 4 drills share the dig, for an area up to 32 / 64 / 128 long each drill uses its own power

Fortune and Silk Touch work on every ore from every mod. The rig runs each block's own loot table as if it was mined with a Netherite Pickaxe carrying the rig's enchantment, so no compat code is needed.

The Void filter. Right-click the Void upgrade, or the gear next to it in the Controller screen, to choose what it deletes. Blacklist (the default) deletes the junk list plus anything you add; Whitelist keeps only what you list and deletes everything else. Items in the 9 "Never void" slots are always kept. The filter stays on the upgrade, so it goes with it to another rig.

The Ore Sieve filter works the same way: 9 blocks to also mine (obsidian, clay…) and 9 to **leave in the ground** (coal ore, if you don't want it).

Fill-back leaves no hole: after the last layer the rig fills it back from the bottom up to the ground height it found, with Cobbled Deepslate below Y 0, Cobblestone above and 3 Dirt on top, so grass grows back in from the edges (Netherrack in the Nether, End Stone in the End). It needs no items.

Extra Drills: each drill digs its own strip of the area at the same time, so a big hole finishes up to 4 times faster. Speed, Fortune, Silk Touch and Efficiency work on every drill. Meant for maxed-out rigs: 4 drills use 4 times the power.

Numbers

  Value
Base speed 4 blocks per second
Base energy 200 FE per block (40 FE/t at base speed)
Rig energy buffer 1,000,000 FE
Energy Ports up to 20,000 FE/t in (all ports together), and up to 20,000 FE/t out through ports in Output mode
Output buffer 27 slots
Base area 16×16 (one chunk)
Frame 500 FE per frame block, built at 4 per second, no items needed
Rig tanks (Pump) 2 × 64,000 mB
Storage Silo 2,048 items and 1,000 mB per block of size: 55,296 items (3×3×3) to 1,492,992 (9×9×9)
Quarry Conveyor up to 128 blocks per line, any number of rigs and silos
Coal Generator 60 FE/t while burning
Lava Generator 160 FE/t, 3,200,000 FE per bucket of lava, 4,000 mB tank
Heavy Coal Generator 480 FE/t while burning, 400,000 FE buffer
Heavy Lava Generator 1,280 FE/t, the same 3,200,000 FE per bucket, 120,000 mB tank

Example: Speed III + Fortune III + Efficiency III = 400 FE per block × 32 per second = 640 FE/t. Without Efficiency it's 1,280 FE/t: three Heavy Coal Generators keep up with that. The maxed-out rig, tier III with 4 drills on a 128×128 area, needs about 5,120 FE/t: 4 Heavy Lava Generators.

A 16×16 hole from the surface to bedrock takes about 2 h 15 min at base speed, or about 17 minutes with Speed III.

Ports

Ports go in the middle 3×3 of any face of the rig. They use the loader's standard energy, item and fluid connections, so cables, pipes, hoppers and storage mods connect with no special compat.

  • Energy Port: takes FE in from any cable or generator. Sneak + right-click it to switch it to Output mode (NeoForge): then it gives the rig's stored power back out. Cables and batteries can pull it, and it fills a battery placed right next to it by itself. Handy to empty a rig before you move it, or to send its spare power somewhere else. Input is the default.
  • Item Port: gives out the buffer's items. Pipes or a hopper underneath can pull from it, or sneak + right-click to switch it to Push mode, where it fills a chest next to it by itself.
  • Redstone Port: run always / only when powered / only when not powered, and a comparator shows how full the buffer is.
  • Fluid Port: takes fluid out of the rig's tanks (with a Pump). Pipes pull from it, or sneak + right-click it to switch it to Push mode.

Made for servers and modpacks

  • Respects land claims. Before each block it fires the normal "a player broke this" event as the rig owner, so claim mods can stop it. Protected blocks are skipped and counted.
  • Never mines bedrock and other unbreakable blocks, chests, spawners and other block entities, or anything in the colossalquarry:never_mine tag.
  • Light on the server: at most 4 blocks broken per tick per drill; a stopped, finished, unpowered or full rig does no work at all; it chunk-loads only its own chunk, its drills' chunks and its silo's Terminal (one more per extra drill), and releases them when it stops. Chunk loading can be turned off. A silo and a conveyor never tick: only Silo Ports set to Push out do any work.
  • Survives restarts. It picks up exactly where it left off.
  • Every number is in the server config, and every upgrade's numbers come from data. On NeoForge that is a data map (colossalquarry:quarry_upgrade); on Forge it is the same JSON file, read by the mod (item IDs only; item tags there are NeoForge-only). Packs can change them or add new upgrade items with a datapack or KubeJS. The Ore Sieve and Void lists are item/block tags.

Recipes

Played on its own, everything is crafted from vanilla items. The rig costs about 100 Iron Ingots, 100 Stone Bricks, around 45 Redstone and 4 Diamonds: mid-game, on purpose. Fortune and Silk Touch upgrades need the real enchanted book.

On NeoForge, the recipes change when Mekanism and/or Create are installed:

Mods installed Recipes
Neither Vanilla
Mekanism Mekanism parts (Steel, Osmium, circuits, alloys)
Create Create parts, with Sequenced Assembly lines
Both A progression through both mods

Only one set is active, so JEI and EMI only show the recipes that work. Pack makers can force a set in config/colossalquarry-common.toml (recipeSet), and datapacks or KubeJS can still change any single recipe.

On Forge, it's always the Vanilla recipes. Create and Mekanism have no Forge 1.21.1 versions, so the Forge file has no Mekanism or Create recipe sets and its config only offers Vanilla.

Requirements

  NeoForge 1.21.1 Forge 1.21.1
Loader NeoForge 21.1.206 or newer Forge 52.1 or newer
Required mods none none
Recipe sets Vanilla, Mekanism, Create, Create + Mekanism Vanilla only
Optional: JEI recipes + info pages recipes + info pages
Optional: EMI recipes + info pages – (no Forge 1.21.1 version)
Optional: Jade rig status, energy, speed, tanks; silo fill; generators – (no Forge 1.21.1 version)
Storage Silo, conveyor, fluids, lava generators, 2.0 upgrades yes (2.0) – (the Forge file stays at 1.2.0)
Optional: Mekanism, Create change the recipes – (no Forge 1.21.1 versions)
Ponder (in-game build guides) included: hold W over a Quarry block – (no Forge 1.21.1 version)

Install it on both the client and the server.

FAQ

Does it generate ores? No. It only mines what's really in the ground.

Where does it dig? Behind the rig: on the side away from the Controller. Put the Controller on the face that points away from where you want the hole.

Why isn't it digging? Look at the status line in the Controller screen: "Stopped", "No power", "Output full", "Frame damaged" or "Stopped by redstone" tell you what it's waiting for.

Can I use it in my modpack? Yes.

Fabric? Not planned.

Do my 1.x worlds work in 2.0? Yes. Rigs, generators and upgrades carry over. A rig keeps playing as before until you add the new parts. The Heavy Generator is now called the Heavy Coal Generator; placed ones keep their fuel and power.

Why won't my Coal Generator take a lava bucket any more? Since 2.0, lava goes in the Lava Generator. A lava bucket already in a coal generator stays there: just take it out.

What's next? 3.0 adds bigger rigs and drill heads. The full list is on the roadmap. It will load your 1.x and 2.x worlds.

Credits

Made by DecayPlay for ManyQuills. The mod's own code and art are original.

Includes Ponder by the Create Team, MIT License. Includes Flywheel by Jozufozu, MIT License (Ponder needs it). Both come inside the NeoForge file, with their license files.

This mod, along with all my other mods, is created using AI tools. I develop the ideas, make the design decisions—including what the mod does, how it functions, and how it is balanced—and test every version in-game before release. The code, textures, and art are all generated with AI tools. I carefully review every bug report and suggestion, which directly influence future updates. Due to time constraints, I rely on AI tools to assist in development. If you are opposed to AI-generated mods, this mod may not be suitable for you. I hold the copyright for all images and artwork used in my mods. At this time I also have enabled comments on all of Mod pages If you want to leave any feedback or any ideas you can use this GitHub repository to make a issue slash idea, It will be used for bugs features from you And feedback https://github.com/tyler919/mods/issues

This mod has no additional files