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colossal quarry

A 5x5x5 multiblock quarry that really mines: a moving drill gantry, upgrades, any pipe or cable, and its own Coal Generator.
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Colossal Quarry 1.4.0

File namecolossalquarry-1.4.0.jar
Uploader
DecayPlayDecayPlay
Uploaded
Nov 3, 2026
Downloads
22
Size
1.9 MB
Mod Loaders
NeoForge
File ID
9421924
Type
R
Release
Supported game versions
  • 1.21.1

Curse Maven Snippet

NeoForge

implementation "curse.maven:colossal-quarry-1740570:9421924"

Learn more about Curse Maven

What's new

Colossal Quarry 1.4.0 (NeoForge 1.21.1)

New

  • Energy Port Output mode: take the rig's power back out. Sneak + right-click an Energy Port with an empty hand to switch it between Input (the default, as before) and Output.
  • In Output mode the port gives out the FE stored in the rig: cables and batteries from any mod can pull it, and the port pushes it into the block next to it, so a battery placed against it fills up. Use it to empty a rig before you move it, or to send its spare power somewhere else. It never pushes into a rig, and it takes no FE in while it's in Output mode.
  • An Energy Port in Output mode looks different: arrows pointing out, like the Item Port in Push mode.
  • Input stays the default, so existing worlds and ports don't change and a cable network can't drain a rig by accident. The mode is saved with the port.
  • New server config value max_energy_output (in [tiers.quarry_rig], next to max_energy_input): the most FE per tick all of a rig's Output ports give out together, pulled or pushed. Default 20,000 FE/t, the same as the input limit; 0 means Output ports give nothing out.
  • The Ponder guide "Ports: Energy, Item and Redstone" shows the switch and a battery filling up, and the Energy Port's JEI / EMI page explains both modes.
  • NeoForge only, like 1.3.x: Forge stays on 1.2.0.

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