Colossal (dungeon structure mod)

adds procedurally generated dungeonz n castles

Description

colossal is a structure mod that adds procedurally generated castles and dungeons along with normal structures. it's inspired by Better Dungeons/Chocolate Quest's randomized castle structures. 

currently, it adds the "gray castles", a procedurally generated structure, and "mini battle tower" structure, with 86 variants (images above)

some things i was cautious of when i was making this:
they do not spawn everywhere and are also not impossible to find (use structurify if you don't like the rate)
they don't have op/trash loot
NOT easy to conquer

gray castles

mini battle towers. has 6 variants!

new: volcanoes! if you're lucky, they'll have a secret base within them that has a lot of loot. only way to find out it is to jump in it. gl (theyre a lil messy rn but theyre rare so youre fine)

 

this mod is still very very WIP, the generation might be a lil weird. im also planning to make the castles more "vertical" iykwim. plz feel free to share your suggestions and bugs in the comments

*the weird yellow blocks in the castles are supposed to spawn monsters but they kinda work half of the time so just kindly place a block next to them so they can spawn. play fair pls

upcoming:
basement level for gray castles n more room variants overall
other; ships, pirate island-settlements in the ocean, mountain infused structures, custom items & mobs.
upcoming structures:
a normal brick dungeon
a cousin of the nether fortress for overworld

procedurally generated "monster mansions"

rainbow castle, which only appear if you have my other mod Nature Equipped

all of these are incomplete

my other stuff:

preview
Hexxit Revived
preview

 

The Colossal (dungeon structure mod) Team

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