File Details
[1.12.2] Colored Lux - 12.6.35
- R
- Jun 3, 2026
- 225.39 KB
- 82
- 1.12.2
File Name
ColoredLux-1.12.2-12.6.35.jar
Supported Versions
- 1.12.2
To get developer builds, consult our maven repository
Changes:
- 12.6.35: Reduce amount of FloatBuffer.put calls by bulking up whole colored light into one operation, and inserting it as an array of elements; Smarter block update detection, and overall faster block update rate;
- Remove unused code & change normal light direction a little.
- Fix underwater overlay; Add normal rendering on entities to better show the shading nature of entities;
- Performance improvements, attempt to reduce memory leaking, reduce area update frequency, change update check website.
- Disabled GUI shaders... until I find a proper way of lighting GUIs back up in Vr.
- Fixed (hopefully) NPE in some weird edge-cases. Also pushed an experiment fix for GUI rendering with colored lux in VR, though it seems to not work.
- Fix GL errors with uniforms.
- Fix GL error spam.
- No. Revert that.
- Hopefully improve compatibility issue? I tried my best here!
- Code cleanup, refactor to proper package, a few API methods in LuxManager, improved /lux picktile, and a few test tile wrappers for proof of concept.
- Added fog rendering.
- Improved performance by using "switch" instead of "if", fixed a random crash while switching to particle shader while the world is still loading.
- Added saturation support.
- Added support for checking compatibility with GPU hardware. (suggested to handle by 3rd party mods, but a warning may be added later on)
- Hotfix JS code
- Added JS Engine (LuxPack API v2)
- Added support for Lux Packs!
- Optimized lighting and removed old code.
- Expand light limit using GL buffers up to 2048 sources.
- Done some optimizations for performance,
- Bridge with Hammer Core
- Optifine support..... Again :/
- Added /lux pickstate to obtain the extended blockstate to clipboard.

