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ColonyLink

Connect your MineColonies builders to your AE2 network. Monitor resources, trigger crafting, and automate item delivery, including Domum Ornamentum blocks.
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colonylink-1.7.0-beta.1.jar

File namecolonylink-1.7.0-beta.1.jar
Uploader
Am0rPheAm0rPhe
Uploaded
Oct 18, 2026
Downloads
9
Size
573.6 KB
Mod Loaders
NeoForge
File ID
9237120
Type
B
Beta
Supported game versions
  • 1.21.1

Curse Maven Snippet

NeoForge

implementation "curse.maven:colonylink-1532712:9237120"

Learn more about Curse Maven

What's new

Road to 1.7.0

The next few versions are betas. 1.6.9 stays the recommended stable version until 1.7.0 is out.

- Beta 1 (this one): hardening, vanilla reach check for windows, the Redirector always works with its own Builder's colony, more server-side checks, Domum yields read from Cutter recipes
- Beta 2: the Warehouse Link Card rework
- Beta 3: Citizens tab rework.

- 1.7.0: all of the above, tested, and the Redirector and Warehouse Link Terminal should work on Create: Aeronautics ships

Found something weird in a beta? Report it on CurseForge or Discord.

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What's in beta.1

Reach check: the Redirector and Warehouse Link Terminal windows now use the vanilla interaction range. This also fixes these windows closing instantly when used aboard a Create: Aeronautics ship.

Colony resolution: the Redirector now always resolves its colony from its paired Builder.

Server-side checks:
- The Warehouse Link Card is now verified in craft operations
- Locate Builder and Check Warehouse require ACCESS_HUTS permission on the colony
- The Builder position in Locate Builder is validated against the Clipboard
- The Warehouse Link Terminal now checks card presence and permission on all seven Warehouse actions (previously, a modified client could drain the nearest Warehouse without any rights)

Domum yields: block counts per craft are now read from the Architect's Cutter recipes. 

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