colonyautopilot-1.3.4
Curse Maven Snippet
What's new
tiny dependency update for modpack(dont update if you dont care)
- With MineTraps: colonists no longer walk into barbed wire, razor wire, spikes, bear and nail traps, mines, pitfalls, ghost blocks, quicksand or toxin; they route around them like fire or magma. Monsters already kept clear of the wire. Without MineTraps nothing changes.
This mod has no additional files

