Colony Patches 1.1.0
Curse Maven Snippet
What's new
Building modules numbered the same on the server and its players. MineColonies numbers its building modules in the order the mods load, and a dedicated server - which has no client-only mods - could load them in another order than its players. Then the windows of some addon buildings did not sync, settings could reach the wrong module, and opening the town hall's statistics page crashed the game. Colony Patches now numbers all building modules by name once loading is complete, the same on both sides. Worlds are not touched: the numbers are never saved.
Now needed on the server and on every client. A player without Colony Patches cannot join a server that has it (and the other way round): NeoForge names the missing mod at login instead of colony windows breaking silently.
This mod has no additional files

