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Colony Patches - Compatibility Fixes for MineColonies

Small compatibility fixes for MineColonies modpacks: farmers harvest Cultural Delights corn again instead of crashing the server.
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Colony Patches 1.1.0

File namecolony_patches-1.1.0.jar
Uploader
Lovkar_SquidLovkar_Squid
Uploaded
Oct 5, 2026
Downloads
154
Size
94.6 KB
Mod Loaders
NeoForge
File ID
9070780
Type
R
Release
Supported game versions
  • 1.21.1

Curse Maven Snippet

NeoForge

implementation "curse.maven:colony-patches-compatibility-fixes-for-minecolonies-1728377:9070780"

Learn more about Curse Maven

What's new

Building modules numbered the same on the server and its players. MineColonies numbers its building modules in the order the mods load, and a dedicated server - which has no client-only mods - could load them in another order than its players. Then the windows of some addon buildings did not sync, settings could reach the wrong module, and opening the town hall's statistics page crashed the game. Colony Patches now numbers all building modules by name once loading is complete, the same on both sides. Worlds are not touched: the numbers are never saved.

Now needed on the server and on every client. A player without Colony Patches cannot join a server that has it (and the other way round): NeoForge names the missing mod at login instead of colony windows breaking silently.

This mod has no additional files