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Colony Contracts - MineColonies Addon

A contracts board with bounties, supply runs and delves for your MineColonies settlement — plus a prestige obelisk that grows with your colony's fame.

Colony Contracts

Your colony deserves clients, not just workers.

Colony Contracts is an addon for MineColonies that gives your settlement a reason to be visited: a contracts board that hands out daily jobs, a colony-wide prestige score, and a monument that physically changes as your colony earns fame.

It adds no new mobs, no new ores, no new machines. It is a layer — it makes the content you already have mean something.

The loop

 

Every completed contract feeds one colony-wide prestige pool. Prestige unlocks harder contract tiers, and the obelisk at the heart of your town rebuilds itself when you cross a threshold — progress you can see from across the base.

Contracts Board

 

Place it inside your colony. It is a 3x2 multiblock — put down the core and the rest of the board forms around it. It offers three contracts, drawn from a weighted pool:

  • Bounty — clear a tagged mob type (undead by default). Progress counts while you fight inside colony borders.
  • Supply — deliver goods your colony produces. Items are consumed on claim.
  • Delve — bring back a specific drop. Unlocks at the second prestige tier.

Don't like an offer? Hit Reroll — it swaps that contract for a new one instantly, with 3 rerolls per colony per day. Rerolls cost no prestige and do not break your streak; the daily limit is the only brake.

Every dawn the board resets on its own: all three contracts are redrawn and your rerolls are restored. No clicking required.

The Obelisk of the Fame

 

A real monument, not a single block: 5x5 blocks in the footprint, 6 blocks tall — a stepped base, a tower and a glowing spire.

  • Boulder — 0 prestige — raw grey stone
  • Chiselled — 60 prestige — cut stone with faint runes
  • Abyssal — 200 prestige — dark slate, bright runes, brighter light

  • You place only the core (the tile with the glowing medallion at the front of the base). The rest of the monument forms itself around it.
  • The monument repairs itself: knock out a plate and it is back within 5 seconds.
  • To remove or move it, break the core — that dismantles all 38 parts. The item's tooltip says so.
  • Prestige is stored per colony, never in the blocks. Move the monument and your progress comes with you.

Break the obelisk with a pickaxe (stone or better); the board with an axe.

Bring your own contracts

 

Contracts are datapack JSON — no code required:

json
 
{
  "type": "bounty",
  "tier": 1,
  "title": "contract.mypack.spiders",
  "icon": "minecraft:spider_eye",
  "target": "minecraft:arthropod",
  "amount": 8,
  "prestige": 2,
  "weight": 10,
  "cooldown": 6000
}

Drop it in data/<yourpack>/contracts/ and run /reload. For bounty, target is an entity tag; for supply and delve it is an item id. Any mod in your pack can be a contract target — boss mods, food mods, tech mods.

Requirements

  • MineColonies — required
  • BlockUI — required (ships with MineColonies)
  • Minecraft 1.21.1, NeoForge 21.1+
  • Singleplayer and servers. Install on both sides — the mod has GUIs.

Current state 

Working: 3x2 contracts board with rerolls and daily reset, three contract types, colony-wide prestige with persistence, 5x5x6 obelisk with three tiers and a stats screen, datapack contracts, crafting recipes, pickaxe/axe tool requirements, EN/PL translations.

Not there yet:

  • contracts award prestige only — no item rewards yet
  • no permission checks — any colony member can claim or reroll
  • per-contract cooldowns are parsed but not enforced
  • no per-player contribution ranking

Balance numbers are first guesses. Feedback of the "this felt wrong" kind is genuinely useful right now.

 

Credits

Built as a companion mod for the Everdeep Lands pack. MineColonies and BlockUI are by the LDT Team — without their API this mod would not exist.

Licensed GPL-3.0-only, as required for MineColonies addons.

Colony Contracts - MineColonies Addon Team

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