
Segments, corners, a gate and a stair - laid with the Wall Planner and built by the colony's own Builder.

Three tiers - palisade, stone, fortified - and the tier is the strength, never the skin.

The walk carries straight over the arch, and colonists path through the doors below it.

The parapet is knee-high on purpose: a guard who will not climb onto his own wall makes the whole idea look broken.

Six long, so the buttress rhythm stays on its four-grid and the next segment lands in phase.

A level 5 Wall Tower guarding the shore of SquidVile. Its guard walks the wall instead of circling a tower.

The walk on a fortified (level 5) wall, lanterns lit, with the Wall Tower at the end of the run. This is the patrol route of the tower's guard.

The War Room's war table: your warband, every known colony and kingdom with its standing, and the buttons that declare, march, deal and send convoys. The log below tells you what happened while you were away.

Pick what the next convoy carries. The couriers bring it to the War Room like any minimum-stock request, the tab shows what is already here, and the war table sends exactly what is loaded.

Four pieces of level 5 wall between the Wall Tower and the hill, laid with the Wall Planner. The Builder builds and upgrades them like any other work order; walls from other style packs count too.

