Colonial Arms [Fabric]

Black-powder arms of the 1700s for Fabric: a flintlock musket, pistol and blunderbuss loaded with paper cartridges through a real drill, plus naval and horse-drawn field cannons able to be served by a crew with powder charge, rammer and linstock.
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colonial-arms-2.16.0.jar

File namecolonial-arms-2.16.0.jar
Uploaded
Sep 12, 2026
Downloads
33
Size
238.2 KB
Mod Loaders
Fabric
File ID
8861796
Type
R
Release
Supported game versions
  • 26.2

Curse Maven Snippet

Fabric

modImplementation "curse.maven:colonial-arms-1686397:8861796"

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What's new

Colonial Arms 2.16.0 - Minecraft 26.2 (Fabric)

A presentation pass over everything you actually look at while shooting. No balance
changes, no new items, no recipe changes - all of 2.15.0 plays exactly as it did,
and reload times are unchanged to the tick.

Smoke and fire
  - Firing smoke now leaves the MUZZLE and jets downrange, on all five weapons -
    musket, pistol, blunderbuss and both cannons. It used to bloom around the
    shooter and drift back over the sights.
  - The pan flash at the lock now throws visible sparks on the three flintlocks,
    so you can see the priming catch a beat before the shot.
  - A flash at the cannon's mouth on firing.

The reload, in the hands
  - The cartridge is carried to the muzzle in a brisk, eased movement instead of a
    slow even drift, on all three flintlocks. It now keeps closing right up to the
    moment it is tipped in.
  - On the musket and the blunderbuss that motion used to finish early and leave
    the hand sitting empty at the muzzle waiting for the first ramrod stroke. That
    dead beat is gone.
  - The cartridge no longer overshoots past the mouth of the bore at the end of its
    travel.

In the hands, first person
  - The pistol is gripped in the fist. It used to float off the end of the hand;
    the forearm now points straight down the sights with the gun seated in the
    fingers and part of the trigger showing above the hand.
  - All three flintlocks have a proper trigger guard: an open brass bow with the
    trigger hanging inside it. Previously the guard read as a solid gold bar under
    the gun and the trigger was swallowed by it.
  - The trigger and guard sit slightly further forward on the musket and the
    blunderbuss.
  - The supporting hand is back on the fore-stock, a bit over halfway down its
    length, carried and aimed, on the musket and the blunderbuss.

Third person
  - Crouching no longer aims the gun above your cursor. Sneaking with a musket,
    pistol or blunderbuss now points where you are actually looking.

Model fixes
  - The black line that flickered along the barrel/fore-stock joint on the musket
    and the blunderbuss is gone.
  - On the pistol: the same flicker where the barrel meets the breech, the seams
    down the sides of the grip, and a stray brass square on top of the grip.
  - The brass butt plate no longer flickers against the stock on either long gun.

Requirements
  - Minecraft 26.2
  - Fabric Loader 0.19.3 or newer
  - Fabric API
  - Java 25

Notes
  - Damage, spread and reload times are still a first pass and will be revisited.

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