
This is a port of fonnymunkey's Collision Damage. All credit goes to its original author.
This mod adds acceleration-based collision damage.
Config options added:
maxDamage: Cap maximum damage per hit.
ignoreWhenRiding: Skip damage while on boats, horses, etc.
ignoreInWater: Skip damage when underwater.
Include Y Axis: Include Y Axis collision damage from upward impacts.
Vehicle collision damage: When a rider crashes, the vehicle will take the same damage.
Global collision damage: Applies collision damage to all living entities.
Credit:
fonnymunkey's Collision Damage

