Collective (Fabric)

Mods
2,266,646 Downloads Last Updated: Jun 7, 2022 Game Version: 1.19   +2

a1



Requires the Fabric API.



Collective is a shared library mod with common code for all of Serilum's mods. It also optimises multiple mods using the same event by combining them.


Configurable: ( how do I configure? )
The config values usually don't have to be changed, unless you experience issues with the current configuration. And if that's the case, I'll have to change something. But of course feel free to tweak it to your own preferences. :)

transferItemsBetweenReplacedEntities
 (default = true): When enabled, transfer the held items and armour from replaced entities by any of the Entity Spawn mods which depend on Collective.
loopsAmountUsedToGetAllEntityDrops (default = 100, min 1, max 200): The amount of times Collective loops through possible mob drops to get them all procedurally. Drops are only generated when a dependent mod uses them. Lowering this can increase world load time but decrease accuracy.
findABlockcheckAroundEntitiesDelayMs (default = 30000, min 0, max 3600000): The delay of the is-there-a-block-around-check around entities in ms. Used in mods which depends on a specific blockstate in the world. Increasing this number can increase TPS if needed.

enableAntiRepostingCheck (default = true): Please check out https://stopmodreposts.org/ for more information on why this feature exists.


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You may freely use this mod in any modpack, as long as the download remains hosted within the CurseForge ecosystem.

Serilum.com contains an overview and more information on all mods available.

Comments are disabled as I'm unable to keep track of all the separate pages on each mod.
For issues, ideas, suggestions or anything else there is the Github repo. Thanks!