Cold Snap Horde

A frosty band of scoundrels invade cold biomes

File Details

ColdSnapHorde-FABRIC-1.8-1.18.2

  • R
  • Nov 19, 2022
  • 5.87 MB
  • 79
  • 1.18.2
  • Fabric

File Name

ColdSnapHorde-fabric-1.18.2-1.8.jar

Supported Versions

  • 1.18.2

Curse Maven Snippet

Fabric

modImplementation "curse.maven:cold-snap-horde-426031:4096808"
Curse Maven does not yet support mods that have disabled 3rd party sharing

Learn more about Curse Maven

Added:
* Curios/Trinkets dependency (Forge/Fabric)
* Added three tiers of progression to the mod, each with their own horde variants.
* The existing horde is now the tier 3 horde.
* Each horde tier provides new materials for new gear, and progressively gets more difficult.
* The existing snow globe now (by default) spawns a much weaker horde, this should help newer players who curiously shake the snow globe from being bullied too badly by the horde members
* Added a couple of Curios/Trinkets that scale up in power with higher tier upgrades.
* Added a new frost step potion effect, which acts like the frost walking enchantment.
* Added a couple of new tools and projectiles with scaling effectiveness based on tier.
* Added two new music discs, obtainable by crafting the tier 2 and tier 3 loot with an existing music disc.
* Added Several advancements, relating to the tier based progression of the mod
* Some advancements added are secret, though they are not quite difficult to find.
* Added a togglable progression mode. Horde members will now (by default) only spawn in the wild after beating the appropriate tier of horde. This can be configured on and off.
* Added configs for each tier of the horde, tweak the stats to your heart's content!
* Presents and Ice swords now have recipes.
* New tiers of presents, with tweaked loot pools.
* Commands have been added! Server operators can start a horde event of any tier, stop any running hordes, set the world's progression tier, and all players can check the world's progression tier.
* Stabbers have their stabbing animation back

 

Changes:
* Utilizes Multi-Loader template. However poorly. Shouldn't effect anything in game, but if it does, that'd be a bug.
* Gunner projectiles have a 10% to "shoot your eye out" (blind you, down from 15%)
* Gunner blindness now only lasts 6 seconds (Down from 10)
* Gunner projectiles will now do more damage (2+Difficulty (Easy 1, Normal 2..)
* Stabbers will now do more damage (2->3)
* Transposers stuck by zappers will now tick audibly before detonating

 

Spoiler changes:
Curios/Trinkets:
Added the Frost Wall line of charms, adds 1/2/3.5 (T1/T2/T3) knockback resistance when equipped.
Added the Frost line of charms, attackers have a chance to have Slowness 1/2 (T2/T3) applied when you have this equipped

Presents
Small Presents at tier 1 have some of the less interesting loot only
Presents maintain their loot pool at tier 2
Large Presents remove most of the small present's loot pool, keeping the more exciting items from normal presents at tier 3

Equipment
Icicle, a new tier 1 melee weapon with a 50% chance to slow enemies on a full swing
Freeze Balls now apply a freezing effect
Healing snowballs added! Applies Instant health 1/2/3 (T1/T2/T3) when hitting an entity.
Ice Staff line was added! Shows an ice projectile which attempts to place an Ice block at tier 2, or a Packed/Blue Ice block (80/20%) at tier 3
Frost Walker line was added! Applies the new Frost walking potion effect for 10 seconds on use, at levels 1/2 (T2/T3)

Music Discs
Added the songs "November Snow" by the Cynic Project (CC0) and "Arctic Beat" by Ted Kerr (CC-BY 4.0) as music discs