Cola Craft is a mod that allows the player to create entirely custom potions, all disguised as sodas! Cola Craft features 5 can types, 3 vial types, 4 machines, and 27 possible status effects to customize to your heart's content. Every status effect in 1.12.2 vanilla Minecraft is accessible in this mod! Have you ever wanted stackable potions? Or how about a super strong potion effect, such as level 5 Jump Boost? Or even ALL 27 effects on ONE item? Then this is the mod for you!
What's in the mod?
Aluminum Ore is found between y levels 32 and 64, spawning in quantities of 1-8. It must be mined by an Iron level pickaxe or better, and is smelted into Aluminum Ingots. This ore generation can be turned off in the config file.
Aluminum Ingots are created from smelting Aluminum Ore. These ingots are used in various crafting recipes throughout the mod.
Vials are crafted with a glass bottle and either Aluminum Ingots, Gold Ingots, or Emeralds depending on the size of vial. These vials can right-click on a water source block to fill with water. Once filled with water, the vials can have ingredients mixed into them in the Mixer machine (more on that in the Mixer section). Check the chart for water and powder part limitations for each vial.
Condensed Redstone and Condensed Sugar are made up of 8 sugar/redstone in the formation of a furnace. These condensed versions of sugar and redstone are used in the Mixer machine for more efficient powder effects (more on this in the Mixer section).
Crystallized Redstone and Crystallized Sugar is made by smelting Condensed Redstone or Condensed Sugar. These crystallized versions of sugar and redstone are also used in the Mixer machine for more efficient powder effects (more on this in the Mixer section).
Hydrodust is made by combining 3 pieces of Redstone with 1 piece of Glowstone dust. Hydrodust is used in the Mixer machine to add water parts to any of the Vials (more on this in the Mixer section).
Ghost Hydrodust, Ghost Redstone, and Ghost Sugar are made by surrounding an Ender Pearl with Crystallized Redstone, Crystallized Sugar, or Hydrodust. These ghost dusts are used in the Mixer machine for more efficient powder effects (more on this in the Mixer section).
Flavor Packets are made using Paper, Sugar, and a corresponding ingredient to specify the effect of the packet. Please check out the chart below to see what each Flavor Packet's specific ingredient is as well as what status effect each Flavor Packet gives:
The Mixer is a machine that mixes various ingredients into a water-filled Vial. Sugar, Redstone, Hydrodust, and Flavor Packets can be added to these Vials depending on the Vial's limits on ingredients. Each Flavor Packet added to a Vial replaces an open water part in that Vial. Each powder added to a Vial replaces an open powder part in that Vial, depending on the powder used. Check the chart below to see the Powder part consumption for each powder, as well as their effectiveness:
Each single Sugar or Redstone mixed in a Mixer will use 1 Powder Part of a Vial, but add 1 Powder Amount to their corresponding categories. Condensed Sugar/Redstone mixed in a Mixer will use 8 Powder Parts of a Vial, but will add 8 Powder Amount to the corresponding category. There is no efficient bonus between regular Sugar/Redstone and Condensed Sugar/Redstone, they are both a 1:1 ratio. Condensed Sugar/Redstone just lets you add Sugar/Redstone to a Vial in quantities of 8. Crystallized Sugar/Redstone mixed in a Mixer will use 8 Powder Parts of a Vial, but will add 16 Powder Amount to the corresponding category. Thus, Crystallized dusts are more efficient as they are worth essentially double what individual Condensed Sugar/Redstone is worth. Hydrodust when used will use 4 Powder Parts of the Vial and add 1 Powder Amount to the Hydrodust category. Ghost powders use NO Powder Parts, but add 1 Powder Amount to their corresponding categories. Thus, even in Vials that have no available Powder Parts left, Ghost dusts can still be used to keep adding onto these Vials.
Every 4 Hydrodust added to a Vial will increase the Vial's available Water Parts by 1. Each Redstone added adds 1 second to the duration time of the status effects in the Vial. Every 16 Sugar added increases the level of the status effects in the Vial corresponding to how "watered down" the effects are. The more open Water Parts there are in a Vial, the less effective Sugar is at increasing the levels of the status effects in the Vial. Filling ALL open Water Parts with the SAME Flavor Packet will bring max efficiency for Sugar use in that vial. In other words, to increase ONE Flavor Packet's part in a Vial by 1 level, you need to add 16 * X Sugar to the Vial, where X is the total number of open Water Parts + Water Parts taken up by Flavor Packets.
Example: If we have a Vial with 2 open Water Parts and 1 Flavor Packet of Vigor part, to increase the level of the Flavor Packet of Vigor's status effect, we will need to add 16 * 3 = 48 Sugar to the Vial. However, if we were to fill the 2 remaining open Water Parts with 2 more Flavor Packets of Vigor, it would only take 16 Sugar to increase the Flavor Packet of Vigor's status effect by 1 level.
The Carbonizer is a machine that carbonizes an ingredient-filled Vial into a Soda using a Can. This will produce a drinkable Soda that will give the player the Vial's corresponding status effects. Check the Can and Soda sections below for additional information.
Cans are made out of a single ingredient and used in the Carbonizer machine with an ingredient-filled Vial to produce an edible Soda food item. Check the chart below for details on crafting each Can as well as any added effects the Cans may have:
The Hunger and Saturation levels are based on other food items in vanilla Minecraft. The base Can works like a trivial food item, while the Holy and Demonic Cans work like some of the best food items in vanilla Minecraft (such as Steak). The Base Duration column shows the amount of time each Can will add to the duration of the status effects on top of the Redstone amount added to the Vial to increase its status effect's duration. The Base Level Modifier column shows the amount of levels added to each status effect when used with the corresponding Can. Thus, the base Can is a good early tier item in the mod. Gold and Holy are both mid tier Cans, while the Demonic Can is a great late game item for the mod. The Ancient Can is not craftable and can only be found in dungeon loot, but has a great Base Duration rate.
The Sodas are created via the Carbonizer machine. Using a Can and an ingredient-filled Vial in a Carbonizer will give the player a Soda. Sodas can be consumed even when the player's Hunger meter is full, and will give a corresponding Can back to the player.
What else is being worked on?
The Drainer is a machine that will allow the player to "drain" a Soda's contents into an empty Vial so they can continue to tweak its recipe.
The Electrolyzer is a machine that will allow the player to "copy" an ingredient-filled Vial so they do not have to create their favorite recipes from scratch every time.
A texture layering system is coming that will allow the player at a glance to tell what "flavors" are in a Vial or Soda visually.
Pressurized Sodas will be much like splash potions in the fact that they will be throwable and give their status effects to any entity in a given radius, depending on the Soda's "flavors". This will give the negative status effects much more use in the mod!
More advanced dungeon loot will be added so you can get Vials and Sodas with ingredients already in them! Maybe you'll find something incredible....