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Coins and Random loot

A mod that adds coins and make mobs drop coins, with special items. "Require Curios"s
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coins_and_randoms_loot-1.0.8.jar

File namecoins_and_randoms_loot-1.0.8.jar
Uploader
Mr6trtMr6trt
Uploaded
Nov 4, 2025
Downloads
124
Size
14.2 MB
Mod Loaders
Forge
File ID
7185555
Type
R
Release
Supported game versions
  • 1.20.1

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:coins-and-random-loot-1273408:7185555")

Learn more about Curse Maven

What's new

Update — Iron Titan Rework & New Class Abilities Patch

🆕 NEW CLASS ABILITIES ADDED

🔫 Gunner — Tactical Stance → Sniper Focus (NEW Ability)

Activating the artifact now enters Sniper Focus mode:

  • You become semi-invisible and slowed for stability

  • You gain 3 empowered shots

  • Each of these shots deals +200% damage (×3 total multiplier)

  • Effect ends early once all 3 shots are fired or after 10 seconds

  • Has its own dedicated 5-minute cooldown

This is a brand new Gunner active ability and replaces “basic stance swapping” as the core gameplay identity.


🏹 Archer — Astral Sniper Shot (NEW Ultimate Ability)

Holding your bow while the artifact is equipped allows you to:

  1. Charge for ~2.5 seconds (immobilized)

  2. Release a single hyper-lethal projectile

  3. The shot deals ×700 damage multiplier to the target

  4. If the shot kills, you gain +2% Permanent Ranged Damage

    • Up to +60% total

This is a fully new Archer ultimate ability, adding long-term progression and high-skill execution.


🛡 Complete Rework — Heart of the Iron Titan (Tank Artifact)

Old playstyle removed: storing damage → timed explosions (unstable & performance-heavy)
New Playstyle: Endurance + Reflected Damage

🛡 New Effect Added: IRON_REBUKE
Reflects 10% of damage taken × effect level back to attackers.

Activation now applies:

Effect Level Purpose
Damage Resistance III Strong defensive backbone
Vital Overdrive II Increases survivability in sustained fights
Weighted Strikes II “Heavy armor feel”
Iron Infusion III Boosts defenses
Taunt II Draws enemy aggro
Iron Rebuke (NEW) II ~30% damage reflection

⏱ Duration: 90s
♻ Cooldown: Health-based, unchanged.

This makes Tank:

  • More stable

  • More interactive

  • Less performance-heavy

  • Better at being the frontline anchor

 

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