coins_and_randoms_loot-1.0.8.jar
Curse Maven Snippet
What's new
Update — Iron Titan Rework & New Class Abilities Patch
🆕 NEW CLASS ABILITIES ADDED
🔫 Gunner — Tactical Stance → Sniper Focus (NEW Ability)
Activating the artifact now enters Sniper Focus mode:
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You become semi-invisible and slowed for stability
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You gain 3 empowered shots
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Each of these shots deals +200% damage (×3 total multiplier)
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Effect ends early once all 3 shots are fired or after 10 seconds
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Has its own dedicated 5-minute cooldown
This is a brand new Gunner active ability and replaces “basic stance swapping” as the core gameplay identity.
🏹 Archer — Astral Sniper Shot (NEW Ultimate Ability)
Holding your bow while the artifact is equipped allows you to:
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Charge for ~2.5 seconds (immobilized)
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Release a single hyper-lethal projectile
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The shot deals ×700 damage multiplier to the target
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If the shot kills, you gain +2% Permanent Ranged Damage
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Up to +60% total
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This is a fully new Archer ultimate ability, adding long-term progression and high-skill execution.
🛡 Complete Rework — Heart of the Iron Titan (Tank Artifact)
Old playstyle removed: storing damage → timed explosions (unstable & performance-heavy)
New Playstyle: Endurance + Reflected Damage
🛡 New Effect Added: IRON_REBUKE
Reflects 10% of damage taken × effect level back to attackers.
Activation now applies:
| Effect | Level | Purpose |
|---|---|---|
| Damage Resistance | III | Strong defensive backbone |
| Vital Overdrive | II | Increases survivability in sustained fights |
| Weighted Strikes | II | “Heavy armor feel” |
| Iron Infusion | III | Boosts defenses |
| Taunt | II | Draws enemy aggro |
| Iron Rebuke (NEW) | II | ~30% damage reflection |
⏱ Duration: 90s
♻ Cooldown: Health-based, unchanged.
This makes Tank:
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More stable
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More interactive
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Less performance-heavy
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Better at being the frontline anchor
All Relations
- All Relations
- Embedded Library
- Optional Dependency
- Required Dependency
- Tool
- Incompatible
- Include
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