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Coinkeep

A full economy for Minecraft: 180 quests to earn from, a supply-and-demand market, banknotes you can actually hold, and vaults other players can crack open. Edit the shop from chat - add items and set prices in game, no datapack needed.
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coinkeep-1.0.0.jar

File namecoinkeep-1.0.0.jar
Uploader
SapperSquadSapperSquad
Uploaded
Jul 21, 2026
Downloads
59
Size
270.3 KB
Mod Loaders
NeoForge
File ID
8478059
Type
R
Release
Supported game versions
  • 1.21.1

Curse Maven Snippet

NeoForge

implementation "curse.maven:coinkeep-1608278:8478059"

Learn more about Curse Maven

What's new

> **1.0.0 — Initial release.** A full economy loop for NeoForge 1.21.1: earn it, bank it,
> defend it.
>
> - **180 quests across 10 chapters**, covering mining, combat, gear, building, farming and
>   every vanilla advancement tab. Gathering quests repeat forever on escalating tiers, and
>   progress is a lifetime total that is never reset.
> - **A market with supply and demand.** Buy from a 66-entry catalog, or sell your haul —
>   every sale saturates that item's demand, and prices recover over time, so variety beats
>   grinding one block.
> - **Cash you can hold.** 18 banknote denominations from $1 to $100,000,000. Your banked
>   balance survives death; the cash in your pockets does not.
> - **Vaults and robbery.** Only the owner can open *or break* a vault. Break your own and it
>   comes back as an item with the money still inside — so carrying it is the risk. A Vault
>   Cracker is the only way to rob one.
> - **Signature gear and rare finds** — named, pre-enchanted endgame pieces, plus Elytra,
>   Totems, Nether Stars and more as money sinks.
> - **Fully datapack-driven.** Every quest, chapter and shop entry is JSON; modpacks can add,
>   retune or override anything without touching the jar, and `/reload` applies it live.
>
> English only in 1.0.0; localisation support is planned for 1.0.1.

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