coinkeep-1.0.0.jar
Curse Maven Snippet
What's new
> **1.0.0 — Initial release.** A full economy loop for NeoForge 1.21.1: earn it, bank it,
> defend it.
>
> - **180 quests across 10 chapters**, covering mining, combat, gear, building, farming and
> every vanilla advancement tab. Gathering quests repeat forever on escalating tiers, and
> progress is a lifetime total that is never reset.
> - **A market with supply and demand.** Buy from a 66-entry catalog, or sell your haul —
> every sale saturates that item's demand, and prices recover over time, so variety beats
> grinding one block.
> - **Cash you can hold.** 18 banknote denominations from $1 to $100,000,000. Your banked
> balance survives death; the cash in your pockets does not.
> - **Vaults and robbery.** Only the owner can open *or break* a vault. Break your own and it
> comes back as an item with the money still inside — so carrying it is the risk. A Vault
> Cracker is the only way to rob one.
> - **Signature gear and rare finds** — named, pre-enchanted endgame pieces, plus Elytra,
> Totems, Nether Stars and more as money sinks.
> - **Fully datapack-driven.** Every quest, chapter and shop entry is JSON; modpacks can add,
> retune or override anything without touching the jar, and `/reload` applies it live.
>
> English only in 1.0.0; localisation support is planned for 1.0.1.
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