Description
âš™ Cog & Cultivar âš™
Crop genetics and cross-breeding for steampunk worlds, built on Create.
Developed for the Gearwright's Hollow modpack, and built for any pack to extend.
🌱 Breed better crops
Every seed carries a genome. Plant two parents on trellises with an empty cross between them, and they will clone, hybridise or mutate into something new. At the end of the longest chains are crops that grow ore.
📜 Features
| Genomes | Gain · Growth · Strength · Vigour. Max Strength makes a plant Hardy, so it grows on any soil. |
| Mutations | 22 plants and 53 mutations, with resource crops like Ferrous Bloom, Coalroot and Diamond Briar. |
| Soil | Humidity, acidity and nutrients. Water, heat and the Bell Cloche shift them. |
| Weeds & blights | Neglected beds grow Rust Rot, Mildew, Ash Blight and worse. |
| Botanical Ledger | Discovered crosses are per player, and JEI only reveals a cross once you know it. |
| Machines | The Create-fed Sprinkler and the Assaying Engine, which reads a seed's genome. |
| Tools | Pruning Shears take cuttings for perfect clones. Also the Transplanting Spade and the Seed Satchel. |
🔧 Requirements
- Minecraft 1.21.1 · NeoForge 21.1+
- Create 6.0.10 (required)
- Farmer's Delight and its addons (optional, extra crops)
🛠For pack makers
Every plant, soil, mutation, weed and fertiliser is datapack JSON. /cultivar export dumps every crop in your pack and ships a scaffold script that drafts plants and mutations for you.
MIT (code) · by Kragnoth · art based on Excalibur by Maffhew · mechanics inspired by AgriCraft · coded with AI assistance
Part of the Gearwright's Hollow family: Hallmarked · Wasteland Vision · Kragnoth's Skill Perks · Cog & Cultivar · Mob Rules





