
Configuration options, defaults are least-disruptive to normal play:
- Option to disable animated textures (higher fps)
- Option to disable items attempting to stack (higher tps)
- Option to disable some entity-pushing (higher tps/fps)
- Option to defer client-side lighting updates when a block changes (higher fps)
- Option to make fewer entities render when tightly packed (higher fps)
- Option to reduce AI tick rate (higher average tps)
- Option to force fast or fancy leaves (higher or lower fps, respectively)
Non-configurable logic:
- 1.8 style occlusion (higher fps)
- Generally more efficient AI logic (higher tps)
- Non-pushable entities do not attempt to be pushed (higher tps)
- Faster chunk lookup (higher tps)
- Faster lighting updates (higher tps/fps)
- The logo is a large black T on a white background. This is to be blamed on jadedcat.