CodModesMod-0.1.0.jar
Curse Maven Snippet
What's new
NEW UPDATE v.0.1.0
- 🖥️GUI. The styles of the standard buttons in the /cm and /mp menus have been completely redesigned; most buttons now feature their own animations and unique effects—such as changing text color and displaying an outline when hovered over.
- ⚡️Functional blocks. Functional blocks now have a visual representation: whereas previously they were invisible after placement (with tooltips appearing only on hover, and configuration requiring a Shift + Right-click), in Creative Mode, all such blocks now display outlines for both the block itself and its area of effect. These elements are visible ONLY IN CREATIVE MODE.
- 🖥The optimization work was successful! Playback speed has been updated for all modes and scripts; the server no longer needs to expend resources processing this information.
BUG FIX
- ❗️The FFA mode is finally working correctly and doesn't crash the game.
- ❗️In FFA (free-for-all) mode, the division into SAS and KONNI does not apply; specifically for this, the game creates a distinct variant of FFA mode where players do not see each other's nicknames, and the winner is determined by the highest number of kills.
- ❗️The bug with the
/mp map poscommand has been fixed. - ❗️The configuration settings for each mode have been fixed; everything now runs smoothly and flawlessly!
- ❗️We have fixed all frequently occurring errors; crashes have now been virtually eliminated.
This mod has no additional files

