File Details
Fabric Conversion - 1.18.2 - version1.0
- A
- May 18, 2022
- 58.22 MB
- 54
- 1.18.2
- Fabric
File Name
cm-1.0.0.jar
Supported Versions
- 1.18.2
Curse Maven Snippet
THIS IS NO LONGER A FORGE MOD
the reason why I chose to do this is because forge decided to stop wanting to build and I already made plans to switch to fabric.
MAJOR Features:
- Towers generate properly
- Migration to fabric
- Scanners scan now, but still no computer multiblock (yet)
- data gets saved such as Classtype, and the overworld inventory (not quite working yet)
- XANA has been added to the game, the logic is simple but it's just a danger level sort of thing
- tons of optimizations
- Custom stat for times lyoko has been entered (ties in with the XANA system)
Known Issues:
- the player inventory save system doesn't quite work, because it doesn't reload the inventory if you die, only if you peacefully get teleported
- Hornets don't have proper AI yet (I'm working on it)
- Bloks will spawn in too many groups (I need feedback on how to balance it)
- the currently implemented Overboard doesn't properly set the player's pose to standing
- Some OBJ models don't work, namely the core of lyoko, the digital sea's pylon, and most likely the skid bladnir (they cause a crash)
- due to the amount of mixins incompatibilities may arise, please report them and i'll see what I can do
- Dedicated servers may crash as I don't have any way of testing that right now
- the blocks on the generated Towers don't have the correct rotations (and I don't know why)
Features planned:
- Computer/Holomap multiblock
- Cables
- the other vehicles
- a way to get to sector 5 without needing to use only the scanners
- the other enemies like the Krab, Manta, Tarantula, Kankrelat, and some from Code Lyoko Quest for infinity such as
the Wasp, and Vulcanoid
- the heart of XANA, from Code Lyoko Quest for infinity
- Translation AKA random dimensions that can only be accessed by docking the skidbladnir with a tower
- Replikas that randomly appear in the digital sea
- Some redesigns for certain blocks due to collision faux pas
- ruins of places meant for the pseudo story element
- integrations with other mods
- random effects that happen due to xana danger level
- configuration