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CodeBadger: Skillsmith x Minecolonies

Add miencolonies compatability to skillsmith and adds a new skill along with new perks and xp sources.
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skillsmith_minecolonies-1.0.1-1.21.1.jar

File nameskillsmith_minecolonies-1.0.1-1.21.1.jar
Uploader
CodeBadgerCodeBadger
Uploaded
Nov 12, 2026
Downloads
13
Size
42.8 KB
Mod Loaders
NeoForge
File ID
9576124
Type
R
Release
Supported game versions
  • 1.21.1

Curse Maven Snippet

NeoForge

implementation "curse.maven:codebadger-skillsmith-x-minecolonies-1795479:9576124"

Learn more about Curse Maven

What's new

1.0.1-1.21.1

Requirements

  • Needs CodeBadger: Skillsmith 1.0.1-1.21.1 or newer (was 1.0.0-1.21.1).

Colony crafting follows the teacher

  • Colonists now make what the player who taught them could make, instead of what the colony's owner could make. A player who specs Culinary can teach the kitchen, and a Smithing player can teach the blacksmith.
  • Recipes nobody taught (the ones huts know on their own, and ones taught before this version) still go by the colony's owner. Teaching a recipe again makes the new player its teacher.
  • Skills are checked all along, not just when teaching, so respeccing out of a skill after teaching doesn't keep the recipe working.
  • Teachers are saved with the world.

Crafting bonuses and messages

  • What colonists craft gets the crafting bonuses of whoever taught the recipe (the colony's owner for recipes nobody taught), as if they made it: Smithing durability on tools and armor, the Culinary stamp on food, the Alchemy stamp on potions, and other addons' bonuses. Gear shows the teacher's Smithing level in its tooltip.
  • Locked recipe messages: when a hut can't make something it was asked for because of a skill lock, the player whose skills count is told what they're missing, if they're online, at most once every 10 minutes per recipe. Players near the hut, and anyone who right-clicks it, are told too, the way Skillsmith's own machines explain themselves (feedback.json's machine_locked and machine_unowned).
  • Both have switches in config/skillsmith_minecolonies-common.toml: colonyCraftingBonuses and lockedRecipeMessages.

Food locks

  • MineColonies' 60 foods now need Culinary to craft, by MineColonies' food tiers: tier 1 at 3 to 5, tier 2 at 10 to 14, tier 3 at 18 to 24. They're in a new file, gates/crafting/minecolonies_food.json, which Skillsmith adds to existing configs on its own.
  • Food is no longer left out of the colony crafting and teaching locks: colonists make locked food if their teacher could. Cooking raw meat, fish and potatoes is still never locked.

Architect's Cutter

  • Domum Ornamentum's Architect's Cutter is now a Skillsmith workstation: crafting locks apply to what it makes, and taking blocks out of it gives Building XP (0.1 per block, at most 6 a minute). Both are new files that Skillsmith adds to existing configs on its own: gates/workstations/domum_ornamentum.json and xp_sources/domum_ornamentum.json.