skillsmith_minecolonies-1.0.0-1.21.1.jar
Curse Maven Snippet
What's new
Changelog
1.0.0-1.21.1
Changes since 1.0.0-beta.1.
Requirements
- Needs CodeBadger: Skillsmith 1.0.0-1.21.1 or newer (was 1.0.0-beta.5).
- Still made for MineColonies 1.1.1403-1.21.1 only.
Hut locks
- Most huts now need Leadership to craft: 41 huts, from Leadership 2 to 30 (was 12 huts, from 4 to 20).
- The locks follow MineColonies' research order: huts open from the start need 2 to 9, huts unlocked by research tier 1 need 10 to 17, tier 2 need 18 to 25, and the last research huts need 26 to 30.
- The University is now Leadership 5 (was 18), since most huts are unlocked by its research.
- The huts a colony needs to start and feed itself stay free: town hall, builder's hut, residence, farm and fields, fisher, forester, mine, dining hall and courier.
| Leadership | Huts |
|---|---|
| 2 | Guard tower |
| 3 | Warehouse |
| 4 | Chicken farmer |
| 5 | University |
| 6 | Cowhand, shepherd |
| 7 | Swineherd, rabbit hutch |
| 8 | Tavern |
| 9 | Bakery, apiary |
| 10 | Composter, sawmill |
| 11 | Stonemason, smeltery |
| 12 | Blacksmith |
| 13 | Library, school |
| 14 | Graveyard |
| 15 | Hospital, chef's kitchen |
| 16 | Barracks, barracks tower |
| 17 | Enchanter, mystical site |
| 18 | Plantation, brick yard |
| 19 | Flower shop, crusher |
| 20 | Sifter, fletcher |
| 21 | Dyer, glassblower |
| 22 | Mechanic |
| 23 | Gatehouse |
| 24 | Archery, combat academy |
| 25 | Stable |
| 26 | Concrete mixer |
| 28 | Nether mine |
| 30 | Alchemist tower |
Colony crafting
- Colonies can't starve anymore. Food is left out of the colony crafting and teaching locks: colonists can always cook and bake anything, and anyone can teach a hut a food recipe. Before, a baker couldn't make bread, cookies, pies or cake until the colony's owner had the Culinary for them.
- Players still need Culinary to craft locked food themselves.
- Golden carrots, golden apples and enchanted golden apples aren't everyday food, so they stay locked for colonies: the owner still needs the usual Culinary or Alchemy.
Guide
- The addon's guide is now a Skillsmith addon readme, in
config/skillsmith/readmes/codebadger_skillsmith_minecolonies.md. Skillsmith keeps it up to date with the installed addon on every launch, so it always shows the current numbers. - It also says where the colony crafting switches are (
config/skillsmith_minecolonies-common.toml).
Updating from 1.0.0-beta.1
- The new hut locks don't reach an existing config on their own. Skillsmith copies an addon's settings files
once and never overwrites them. To get them, delete
config/skillsmith/gates/crafting/minecolonies.jsonand remove the linecodebadger_skillsmith_minecolonies:gates/crafting/minecolonies.jsonfromconfig/skillsmith/.addon_files, then launch the game. Or edit the file to match the table above. - The old
config/skillsmith/MINECOLONIES.mdcan be deleted; the guide now lives inreadmes/. - With Skillsmith's
configLocation = "WORLD", these files are in each world'sserverconfig/skillsmith/folder.
This mod has no additional files

