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CodeBadger: Skillsmith x Minecolonies

Add miencolonies compatability to skillsmith and adds a new skill along with new perks and xp sources.
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skillsmith_minecolonies-1.0.0-1.21.1.jar

File nameskillsmith_minecolonies-1.0.0-1.21.1.jar
Uploader
CodeBadgerCodeBadger
Uploaded
Nov 11, 2026
Downloads
4
Size
29.5 KB
Mod Loaders
NeoForge
File ID
9551013
Type
R
Release
Supported game versions
  • 1.21.1

Curse Maven Snippet

NeoForge

implementation "curse.maven:codebadger-skillsmith-x-minecolonies-1795479:9551013"

Learn more about Curse Maven

What's new

Changelog

1.0.0-1.21.1

Changes since 1.0.0-beta.1.

Requirements

  • Needs CodeBadger: Skillsmith 1.0.0-1.21.1 or newer (was 1.0.0-beta.5).
  • Still made for MineColonies 1.1.1403-1.21.1 only.

Hut locks

  • Most huts now need Leadership to craft: 41 huts, from Leadership 2 to 30 (was 12 huts, from 4 to 20).
  • The locks follow MineColonies' research order: huts open from the start need 2 to 9, huts unlocked by research tier 1 need 10 to 17, tier 2 need 18 to 25, and the last research huts need 26 to 30.
  • The University is now Leadership 5 (was 18), since most huts are unlocked by its research.
  • The huts a colony needs to start and feed itself stay free: town hall, builder's hut, residence, farm and fields, fisher, forester, mine, dining hall and courier.
Leadership Huts
2 Guard tower
3 Warehouse
4 Chicken farmer
5 University
6 Cowhand, shepherd
7 Swineherd, rabbit hutch
8 Tavern
9 Bakery, apiary
10 Composter, sawmill
11 Stonemason, smeltery
12 Blacksmith
13 Library, school
14 Graveyard
15 Hospital, chef's kitchen
16 Barracks, barracks tower
17 Enchanter, mystical site
18 Plantation, brick yard
19 Flower shop, crusher
20 Sifter, fletcher
21 Dyer, glassblower
22 Mechanic
23 Gatehouse
24 Archery, combat academy
25 Stable
26 Concrete mixer
28 Nether mine
30 Alchemist tower

Colony crafting

  • Colonies can't starve anymore. Food is left out of the colony crafting and teaching locks: colonists can always cook and bake anything, and anyone can teach a hut a food recipe. Before, a baker couldn't make bread, cookies, pies or cake until the colony's owner had the Culinary for them.
  • Players still need Culinary to craft locked food themselves.
  • Golden carrots, golden apples and enchanted golden apples aren't everyday food, so they stay locked for colonies: the owner still needs the usual Culinary or Alchemy.

Guide

  • The addon's guide is now a Skillsmith addon readme, in config/skillsmith/readmes/codebadger_skillsmith_minecolonies.md. Skillsmith keeps it up to date with the installed addon on every launch, so it always shows the current numbers.
  • It also says where the colony crafting switches are (config/skillsmith_minecolonies-common.toml).

Updating from 1.0.0-beta.1

  • The new hut locks don't reach an existing config on their own. Skillsmith copies an addon's settings files once and never overwrites them. To get them, delete config/skillsmith/gates/crafting/minecolonies.json and remove the line codebadger_skillsmith_minecolonies:gates/crafting/minecolonies.json from config/skillsmith/.addon_files, then launch the game. Or edit the file to match the table above.
  • The old config/skillsmith/MINECOLONIES.md can be deleted; the guide now lives in readmes/.
  • With Skillsmith's configLocation = "WORLD", these files are in each world's serverconfig/skillsmith/ folder.

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