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CodArmor

๐Ÿ›ก๏ธ CodArmor: Tactical combat overhaul for Forge 1.20.1. Features a modular plate armor system, high-tech recon scans, 10 unique perks including Specialist mode, adrenaline stims, custom 3D models, and a tactical HUD. Optimized for team-based multiplayer.
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CodArmor-1.0-RELEASE.jar

File nameCodArmor-1.0-RELEASE.jar
Uploader
Voidruler404Voidruler404
Uploaded
Nov 7, 2026
Downloads
24
Size
10.3 MB
Mod Loaders
Forge
File ID
9493552
Type
R
Release
Supported game versions
  • 1.20.1

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:codarmor-1649987:9493552")

Learn more aboutย Curse Maven

What's new

## <span style="color:#09ff00"><strong><strong>NEW MAJOR UPDATE - v.RELEASE 1.0</strong></strong></span>
### <span style="color:#6F49E6"><strong><strong>**โ—๏ธOur mods, CodArmor and CodModes, have now been combined and will not work without each otherโ—๏ธ**</strong></strong></span>

*   ๐Ÿ”—<span style="color:#00fbff"><strong><strong>New.</strong></strong></span> CodModes now controls CodArmor during its matches. In **Multiplayer** (TDM, FFA, CAP) the radar and knockouts are turned off; in **Warzone** they are on, contracts get marks on the map, and the Scavenger takes its crates from the next safe zone.
*   ๐Ÿ”„<span style="color:#00fbff"><strong><strong>New.</strong></strong></span> At the end of any match everything goes back to normal: everyone's money is reset to 0, dropped money disappears, crates are restored and contracts respawn on their spawners.
*   ๐Ÿช‚<span style="color:#00fbff"><strong><strong>New.</strong></strong></span> While a player is in a cutscene or riding the Warzone dragon, their hands are busy: no shooting, reloading, hitting or using items.

### <span style="color:#ffffff"><strong><strong>NEW MECHANICS</strong></strong></span>

*   ๐Ÿƒ<span style="color:#00fbff"><strong><strong>New.</strong></strong></span> **Call of Duty movement:**
    *   **Slide:** sprint and press **C** (or sneak). A burst of speed under a low hitbox, with the camera leaning into it. Jump to cancel it into a jump.
    *   **Tactical sprint:** starts with a normal sprint. Faster, with the weapon raised; it lasts a few seconds and recharges while you are not sprinting.
    *   **Mantle and vault:** sprint at a ledge up to 2.6 blocks high to climb onto it without pressing anything. Low obstacles (railings, fences, one-block walls) are vaulted at a sprint.
    *   **Ledge hang:** in the air facing a wall, you grab a ledge within reach. Jump climbs up, strafing shimmies along, back + jump pushes off.
    *   **Prone:** hold the slide key to lie down and crawl.
    *   **Skydive and parachute:** a long fall turns into a steerable skydive. Jump opens the parachute; low down it opens by itself. Landing under it causes no fall damage.
*   ๐Ÿšก<span style="color:#00fbff"><strong><strong>New.</strong></strong></span> **Ziplines:** place two **Zipline Anchors** (on a floor, wall or ceiling) and link them with a **Zipline Cable** (up to 64 blocks). Right-click anywhere along the cable to grab it. Jump lets go with momentum, sneak drops straight down, and at the end you are set down safely next to the anchor.
*   ๐Ÿฉธ<span style="color:#00fbff"><strong><strong>New.</strong></strong></span> **Knockouts (Warzone):** downed players crawl on the ground and can be revived by teammates or with a Self-Revive. Teammates see a downed ally through walls, with a coloured icon showing the time left or the revive progress.
*   ๐ŸŽฏ<span style="color:#00fbff"><strong><strong>New.</strong></strong></span> **Body hitboxes:** your head during a tactical sprint, your legs during a slide and your whole body while prone or downed can now be hit, just like in CoD. TaCZ bullets on these parts count as normal hits, headshots included.
*   โญ<span style="color:#00fbff"><strong><strong>New.</strong></strong></span> **Kill bonuses** under "+150 ELIMINATION": One Shot One Kill, Long Shot (30 m+, +100 for every extra 20 m) and Double / Triple / Multi Kill (next kill within 10 seconds).
*   ๐Ÿ’ฐ<span style="color:#00fbff"><strong><strong>New.</strong></strong></span> On death, half of your money drops where you died and the other half stays with you.

### <span style="color:##ffffff"><strong><strong>KILLSTREAKS</strong></strong></span>

*   โœˆ๏ธ<span style="color:#00fbff"><strong><strong>New.</strong></strong></span> **Precision Airstrike**, **Mortar Strike**, **Bunker Buster** and **Napalm**. The first use opens a zoomed aim view with a reticle, the range and a marker where the strike will land; the second use calls the strike. Sneak or switch items to cancel.
*   ๐Ÿ›ฉ๏ธ<span style="color:#00fbff"><strong><strong>New.</strong></strong></span> Strike jets now fly over the target and drop their ordnance along their path, as real models moving smoothly every frame.
*   โš ๏ธ<span style="color:#00fbff"><strong><strong>New.</strong></strong></span> Players caught in a strike zone get a CoD-style **"WARNING"** banner with the strike name.
*   ๐Ÿ›ฐ๏ธ<span style="color:#00fbff"><strong><strong>New.</strong></strong></span> **Advanced UAV:** use 3 UAVs in a row to see every enemy live on the map, as arrows pointing where they look.
*   ๐Ÿ›ฐ๏ธ<span style="color:#ff9d00"><strong><strong>Rework.</strong></strong></span> **UAV:** every 3 seconds a square wave spreads out from you across the Warzone map (6 times) and shows enemies as red diamonds. The activation sound now plays in your own ears.
*   ๐Ÿ”ฅ<span style="color:#ff9d00"><strong><strong>Rework.</strong></strong></span> Napalm fire and Bunker Buster gas are no longer particle clouds; they are now animated translucent models that fade in and out.
*   ๐Ÿ“ข<span style="color:#ff9d00"><strong><strong>Rework.</strong></strong></span> Killstreak notifications (UAV, strikes and their warnings) are now shown as a band at the bottom of the screen in the CodModes zone-alert style instead of chat messages.

### <span style="color:##ffffff"><strong><strong>MODELS & ANIMATIONS</strong></strong></span>

*   ๐Ÿฆบ<span style="color:#00fbff"><strong><strong>New.</strong></strong></span> New **Tactical Armor Vest** model (plate carrier) and a new item texture.
*   ๐Ÿ›ก๏ธ<span style="color:#00fbff"><strong><strong>New.</strong></strong></span> **Plate insert animation** in first and third person: the weapon goes away, the hand takes a plate from the pouch and pushes it into the vest. You cannot shoot, reload or aim while a plate is going in.
*   ๐Ÿง<span style="color:#00fbff"><strong><strong>New.</strong></strong></span> Third-person animations for every movement action: slide, tactical sprint, mantle, vault, ledge hang, prone, skydive and the wounded crawl of downed players.
*   ๐Ÿช‚<span style="color:#00fbff"><strong><strong>New.</strong></strong></span> **Parachute** model: a nine-cell olive-and-tan canopy that unfolds, banks into turns and folds away when cut or landed, with its own sounds and skydive wind.
*   ๐Ÿšก<span style="color:#00fbff"><strong><strong>New.</strong></strong></span> Zipline anchor, steel cable and trolley models, plus a first-person arm holding the trolley grip.
*   โœˆ๏ธ<span style="color:#00fbff"><strong><strong>New.</strong></strong></span> Models for strike jets, mortar shells, bunker buster bombs, napalm fire and gas clouds.
*   ๐ŸŽ’<span style="color:#00fbff"><strong><strong>New.</strong></strong></span> New item models and textures: Precision Airstrike binoculars, Mortar Strike designator, Bunker Buster tablet, Napalm, Zipline Cable.
*   ๐Ÿ“œ<span style="color:#ff9d00"><strong><strong>Rework.</strong></strong></span> The contract tablet is now drawn as its own Blockbench model.
*   ๐Ÿ“ฆ<span style="color:#ff9d00"><strong><strong>Rework.</strong></strong></span> **Supply Crate:** 4 new skins (Warzone loot cache, Scavenger, case on a pallet, arctic), and the lid now swings open after looting and closes when the crate resets.

### <span style="color:##ffffff"><strong><strong>INTERFACE</strong></strong></span>

*   ๐Ÿ”ซ<span style="color:#00fbff"><strong><strong>New.</strong></strong></span> **TaCZ weapon HUD:** the gun's side view with its attachments, the second gun, the magazine and reserve, the gun's name, fire mode and a heat bar, plus reload / low ammo / no ammo prompts at the crosshair.
*   ๐Ÿงญ<span style="color:#00fbff"><strong><strong>New.</strong></strong></span> **Compass** at the top of the screen with the bearing, coordinates, and marks for pings, enemies, Scavenger crates and contracts. Every mark shows a small arrow when its target is above or below you.
*   ๐Ÿ—บ๏ธ<span style="color:#00fbff"><strong><strong>New.</strong></strong></span> **Warzone map marks:** Buy Stations, contracts, contract targets (Liquidation area, Scavenger crates, Most Wanted crown) and UAV waves on the CodModes minimap and big map. **Middle-click** on the big map places a ping on a spot, a contract or a Buy Station.
*   ๐Ÿ’€<span style="color:#00fbff"><strong><strong>New.</strong></strong></span> **Kill feed** showing the gun of every kill (the TaCZ gun's side view or the item's icon) and squad wipes.
*   ๐Ÿ›ก๏ธ<span style="color:#00fbff"><strong><strong>New.</strong></strong></span> **Armor hit marker** under the crosshair, Warzone 2022 style: a plate pops in on a hit (blue, or orange for Tempered) and cracks and shatters when the armor breaks.
*   ๐Ÿงญ<span style="color:#00fbff"><strong><strong>New.</strong></strong></span> **Damage direction** arc around the crosshair and a tint from the screen edges: red for health, blue for plates, orange for Tempered plates.
*   ๐Ÿ’ฅ<span style="color:#00fbff"><strong><strong>New.</strong></strong></span> **Screen effects:** cracks and a view kick when your armor breaks, red edges and a narrower view on low health, a pulsing red blur when downed.
*   โž•<span style="color:#00fbff"><strong><strong>New.</strong></strong></span> **Score popups** to the right of the crosshair ("+150 ELIMINATION"), with bonus lines sliding in underneath.
*   ๐Ÿฉน<span style="color:#00fbff"><strong><strong>New.</strong></strong></span> Knockout panel for downed players and revivers, with the state icon and a revive progress bar.
*   ๐Ÿ”Š<span style="color:#00fbff"><strong><strong>New.</strong></strong></span> New sounds: squad wipe, enemy ping, player reset, low health, squadmate down and squadmate dead.
*   ๐Ÿ–ฅ๏ธ<span style="color:#ff9d00"><strong><strong>Rework.</strong></strong></span> **All CodArmor menus** (Buy Station, crates, contracts, contract spawner, balance, HUD settings, money drop, perk replacement) are restyled to match CodModes: dark teal panels with a double frame, glowing buttons with CodModes menu sounds, matching input fields.
*   ๐Ÿ“<span style="color:#ff9d00"><strong><strong>Rework.</strong></strong></span> **Pings** in CoD style: a pin for a spot, a red diamond over an enemy, badges for contracts, Scavenger crates (now yellow with a magnifier) and the Buy Station (green shopping cart), each with the distance and an up/down arrow.
*   ๐Ÿ“‹<span style="color:#ff9d00"><strong><strong>Rework.</strong></strong></span> **Contract cards** now have one card per contract (your own, your squad's, the ones on you and every Most Wanted nearby) with the distance to the target and a timer. They stay visible without a vest and move up out of the way of the squad cards.

### <span style="color:##ffffff"><strong><strong>BUG FIX</strong></strong></span>

*     โ—๏ธTaCZ hits on extra body parts now show the hit marker, hit sound and kill marker.
*     โ—๏ธStrike explosions no longer hurt players through wall edges, corners and thin blocks.
*     โ—๏ธStrikes no longer destroy terrain or blocks; they still damage players and entities.
*     โ—๏ธDowned, prone and sliding players no longer pop back up between server updates.
*     โ—๏ธA player who is hunting someone and is hunted at the same time now keeps both contracts on the HUD.

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