CobraxiteMod-V.10.5-NeoForge-1.21.1.jar
Curse Maven Snippet
What's new
V10.5 is finally here; it will be the last update in this wave of the 10th version;
Major fixes to fluid properties, a few visual improvements, and the addition of fluid sounds.
Another note on the fluid: the flow can be tricky to get right when it’s waterlogged. Additionally, a visual glitch may occur if you’re using graphics-optimizing mods like “Sodium”—it applies an unavoidable overlay to my fluid when it’s waterlogged, making it look like vanilla water, but it’s definitely my fluid.
My fluid also doesn’t currently allow aquatic creatures to swim in it—this feature is currently in development.
As for the flow, I’m researching it, but it’s quite complicated.
As for the dynamite, there’s a new texture that hints at new features coming in V11, along with a slight nerf to the explosion size.
And finally, regarding armor, there’s a new improvement to the flying mechanism that no longer blocks flying for armor from other mods.
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