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Cobblemon Real-Time Combat: CobbleStrike!

Bring Cobblemon combat into the overworld: command attacks in real time, face reactive wild Pokémon, and train companions that learn your fighting style.
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Cobble Strike 0.5.0 (Fabric 1.21.1)

File namecobblestrike-fabric-0.5.0.jar
Uploader
kopperlabkopperlab
Uploaded
Nov 14, 2026
Downloads
21
Size
1017.7 KB
Mod Loaders
Fabric
File ID
9605132
Type
B
Beta
Supported game versions
  • 1.21.1

Curse Maven Snippet

Fabric

modImplementation "curse.maven:cobblestrike-1751656:9605132"

Learn more about Curse Maven

What's new

Cobble Strike 0.5.0 (NeoForge and Fabric 1.21.1, Cobblemon 1.8)

KopperLib is now a separate required download (1.4.0 or newer, same loader). Report anything odd on our Discord.

New attack animations for 600+ moves

  • More than 600 moves now have their own animation, grouped by family: punches, claws, orbs, rocks from the sky, waves, tornados, Dynamax and Z-Moves.
  • Beams get wider the stronger the move, and leaves fly out in a quick burst.
  • Long fights leave smoke, leaves or ash on the ground. Strong hits shake the screen (on Fabric, with Kopper Camera installed).

Smash Moves (Pokémon Unite style, on by default)

Each move is launched according to its class:

  • Melee: your Pokémon runs to the target and hits.
  • Area: a ring appears on the ground and everything inside is hit a moment later. You can step out in time.
  • Guided: slower, chases the target and almost never misses.
  • Shot: straight and fast, misses if the target moves.
  • Beam: instant.

You get a one-time message when you join. Turn it off with smash_moves.enabled = false.

Fighting and orders

  • Contact moves you order make your Pokémon run to the target and hit.
  • Big Pokémon no longer get stuck on one-block steps.
  • Fixed a crash when rock or mud projectiles were on screen.

Not in 1.21.1 yet

These are Forge 1.20.1 only for now: Fight or Flight compatibility (with Fight or Flight installed, Cobble Strike's own combat turns off), the in-game settings menu, fainting instead of dying, status moves, ball-based capture, Ditto's Transform, multi-hit and high-jump moves, the effect sounds and effects inside Cobblemon battles.

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