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CobbleSpawners types

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Type-based Cobblemon spawner blocks with configurable creative-only zones — never spawns legendaries.

Cobblemon Spawner Types

Place type-based Cobblemon spawners that keep a steady, fully-catchable population of non-legendary Pokémon inside a zone you configure yourself.

This mod adds 18 spawner blocks — one for every elemental type (Fire, Water, Grass, Electric, Psychic, Dragon, and all the rest). Drop a spawner, set its zone and rules in creative, and it will continuously spawn wild Pokémon of that type. As Pokémon get caught or defeated, fresh ones appear to take their place — so the area stays alive without ever overcrowding.


✨ Features

  • 18 type spawners — a dedicated block for each Cobblemon elemental type, with its own type-colored texture.
  • No legendaries. Ever. Legendary, mythical, ultra beast and paradox Pokémon are completely excluded from every spawner's pool. It is physically impossible for a type spawner to roll one.
  • Real, catchable Pokémon — spawns are genuine Cobblemon entities with normal IVs, EVs, natures, abilities, genders and shiny odds.
  • Creative-only configuration — right-click a spawner in creative to open its menu. Survival and adventure players can't open it and can't see its zone.
  • Live zone preview — hold a spawner in creative and every nearby spawner of that type shows a colored wireframe box. The preview is client-side only, so other players never see it.
  • Fully tunable per spawner: min & max level, zone radius and height, maximum population (cap), spawn interval, natural-conditions toggle.
  • Works in singleplayer and on servers — settings are saved per block and validated server-side.

🎮 How to use

  1. In creative, open the Cobblemon Spawner Types tab and grab the type you want.
  2. Place the spawner where you want the center of the zone.
  3. Keep a spawner of the same type in your hand to see the zone outline, and adjust until it covers the area you want.
  4. Right-click the placed spawner to open its menu and set the level range, zone size, population cap and spawn delay.
  5. Hit Save. The spawner fills the zone up to the cap and tops it up as Pokémon are caught or defeated.

📦 Requirements

This mod requires the following to be installed:

  • Minecraft 1.21.1
  • NeoForge 21.1.216+
  • Cobblemon (1.7.x for NeoForge)
  • Kotlin for Forge (required by Cobblemon)

⚠️ Without Cobblemon and Kotlin for Forge, the game will not load. Install all three together in your mods folder.


❓ FAQ

Can a spawner ever produce a legendary?
No. Any species tagged legendary, mythical, ultra beast or paradox is filtered out of the pool entirely, and the choice is re-checked again right before spawning.

Are the Pokémon catchable?
Yes — they are normal wild Cobblemon with full IV/nature/ability/shiny rolls.

Can normal players mess with the spawners?
No. Only creative-mode players can open the configuration menu or see the zone outline.

Does it work on servers?
Yes, in both singleplayer and multiplayer.


Not affiliated with Cobblemon, Pokémon, or Mojang. Cobblemon is required and is the property of its respective authors.

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