cobblemon_economy_plus-neoforge-1.21.1-1.0.0.jar
Curse Maven Snippet
What's new
Changelog
1.0.0 - 2026-11-10
First public version.
Added
- Persistent per-player currency;
/cep balance,/cep money get|set|add|take,/cep payand/pay. - Shop screen with buy / sell modes, category pager, quantity picker and 11 visual themes (Poké Ball variants, TM, berry and block looks).
- Selling: base values in
item_values.json× a per-shopsell_multiplier; only unmodified items from the main inventory are accepted. - Shopkeeper NPCs (spawn egg,
/cep shopkeeper), Shop Editor item with Change shop / Change theme modes. - Bilingual (
en_us/ja_jp) shop names and subtitles inshops.json. - Balance HUD (on change / always / hidden;
Bto peek,Shift + Bto cycle) with count-up animation and sounds. - Trainer Card item (draft).
- Permission nodes for LuckPerms and compatible managers (NeoForge PermissionAPI; Fabric permissions API when present).
- Offline-player support in commands (by player name).
- Public API:
CobblemonEconomyApi. - Transaction log at
logs/cobblemon_economy_plus/transactions.logwith rotation. /cep history <player> [count]to view a player's latest transactions in game.- Versioned saved-data format for future migrations.
- Network protocol version (
1.0), enforced by NeoForge. - The shop and Trainer Card screens can also be closed with the inventory key (E by default), like the vanilla inventory.
runClient2development run configuration (Fabric and NeoForge) for local two-player testing.- Released under the MIT License.
- Automated tests for the server-side logic (pricing, saved data, config parsing, inventory space, wire formats, log format).
Safety
- Purchases are validated on the server (balance, inventory space, distance, and that the shop still matches what the client displayed).
- Items that do not fit the inventory after payment are dropped at the player's feet instead of being lost.
- The shop stays usable while open (no time limit); only distance is checked.
This mod has no additional files

