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Cobblemon Economy

Addon for Cobblemon to add : Pokedollars and PCO, Customisable Shops and Customisable Quests
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cobblemon-economy-0.0.17.jar

File namecobblemon-economy-0.0.17.jar
Uploader
RyvesModsRyvesMods
Uploaded
Mar 7, 2026
Downloads
31.2K
Size
14.5 MB
Mod Loaders
Fabric
File ID
7726074
Type
R
Release
Supported game versions
  • 1.21.1

Curse Maven Snippet

Fabric

modImplementation "curse.maven:cobblemoneconomy-1437367:7726074"

Learn more about Curse Maven

What's new

[0.0.17] - 2026-03-07

Added

  • Shopkeeper Skin Model Selection: Added optional skinModel support (steve or alex) for both shop NPCs and quest NPCs.
  • New config field in shops.json shop definitions and quest_npcs.json NPC definitions.
  • Synced + persisted per-entity model selection so arm model choice survives save/load and is visible to clients.
  • Renderer now switches correctly between classic and slim player models.

Changed

  • Quest Board Visual Assets: Updated quest tier icon color grading (tier stars) and darkened/greened quest favicon palette.
  • Capture Reward Config Names: Capture-related config.json keys are now written with explicit names.
  • capture_event_base_reward
  • capture_multi_reward
  • capture_shiny_multiplier, capture_radiant_multiplier, capture_legendary_multiplier, capture_paradox_multiplier
  • Legacy keys remain accepted and are migrated on config rewrite.

Fixed

  • Raid Quest Progress Reliability: Fixed cases where raid_win objectives could fail to progress consistently.
  • When Cobblemon Raid Dens is present, raid_win progression is now driven by RaidEvents.RAID_END (win only).
  • Added dedicated raid objective progression path to avoid event-source ambiguity.
  • Improved raid battle classification using active raid participants tracked from RAID_BATTLE_START.
  • Prevented double-count edge cases between generic battle victory handling and Raid Dens event handling.
  • Quest Rotation Locking: Expired quests now stay cancelled/locked until the next board rotation instead of briefly reopening as available.
  • Quest Board Refresh UX: Live board refreshes now preserve the currently selected quest instead of snapping back to the first slot.
  • Quest Board Polish: Fixed slot alignment drift, removed blurry fractional detail scaling, tightened item preview placement, and improved reward slot rendering for PokeDollars / PCO / command rewards.
  • Capture Reward Rule Clarity: Capture payout behavior is now configurable and explicit.
  • First normal captures use capture_event_base_reward.
  • Repeat normal captures use capture_multi_reward.
  • Special captures still use the special multiplier path.

Documentation

  • CURSEFORGE.md: Expanded quest system docs with precise JSON authoring guidance, copy-safe examples, objective key rules, and common mistakes.
  • CURSEFORGE.md: Clarified Pokemon preview behavior (including shiny species preview logic).
  • CURSEFORGE.md: Added an explicit config.json reward-key guide with capture/Pokedex semantics and legacy-key migration notes.
  • CURSEFORGE.md: Clarified quest lifecycle presets, progress reset rules, pinned active/claimable slots, board-pool behavior, and that prerequisites are optional rather than part of the bundled defaults.
  • README.md: Clarified integration event sources for Cobblemon, Raid Dens, and Battle Tower-style detection.
  • README.md: Reworked capture reward config docs so payout rules are explicit instead of relying on ambiguous legacy key names.

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