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Cobblemon: Synchro Machine [Morph&Play as a Pokémon]

Allows you to take on the appearance of any pokemon
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syncrhomachine-neoforge-1.5.jar

File namesyncrhomachine-neoforge-1.5.jar
Uploader
SappyEddieSappyEddie
Uploaded
Jun 14, 2026
Downloads
562
Size
3.8 MB
Mod Loaders
NeoForge
File ID
8248062
Type
R
Release
Supported game versions
  • 1.21.1

Curse Maven Snippet

NeoForge

implementation "curse.maven:cobblemon-synchro-machine-1507228:8248062"

Learn more about Curse Maven

What's new

# Cobblemon Synchro Machine — Changelog ## 1.5 — 2026-06-14 A big presentation-and-systems update: the whole UI is now hand-made, you can start a world as a Pokémon, heal your team, and moves use Cobblemon's real sounds and particles. ### Added - **Custom UI redesign** — every Synchro interface now uses the mod's own textures instead of borrowing Cobblemon's: the team screen, move HUD, move-swap picker, emote wheel, evolve/confirm dialogs, party slots, type badges, hover states, and HP bars. - **In-game config screen** — open it from the pause menu via the Synchro Machine icon; every setting is editable there (no JSON editing required). - **Start as a Pokémon** — an optional world-creation mode. Toggle it on the Create New World screen (or with the `synchroStartAsPokemon` game rule) and new players pick from a configurable roster of first-stage Pokémon at level 5, with gender selection, spawning already morphed. - **Healing** — right-click a Pokémon in the team screen to **Heal** or **Revive** it using Cobblemon medicines from your inventory (Potion, Super/Hyper/Max Potion, Full Restore, Revive, Max Revive). Sleeping in a bed fully heals and revives your whole team. Party slots now show HP bars. - **Real Cobblemon move sounds & particles** — using a move now plays its actual Cobblemon sound effect and particle visual on your morph, alongside the species cry and attack animation. - **Level-gated move learning** — the move-swap picker now shows level-up moves up to your current level plus TMs that unlock as you level (scaled by move power), instead of the full movepool. `/synchro teach` still force-teaches any move. - **Custom, data-driven lore** — configurable lore entries shown on the team screen's Info tab. - **Wild-Pokémon reactions** — wild Pokémon flee when your morph strikes them, and defeating them grants your morph EXP (both toggleable). - **Thematic move world-interactions** — fire moves cook/smelt dropped items, water/ice moves solidify lava, and more lore-flavored effects. - **Mega Evolution polish** — Mega Showdown's full particle/animation sequence now plays on your morph, with configurable Mega duration and cooldown. - **New config options** — flight toggle & stamina limit, ambient-cry toggle, EXP-to-party sync, incoming-damage scaling (min/max), camera eye-height mode, and an experimental opt-in for **turn-based battles**. ### Changed - **Move HUD** redesigned with the mod's own textures; the cooldown is now an image-based sweep, with move name, PP, keybind, and type icon always rendered on top of it. - **Emote wheel** rebuilt at a larger size with segments rotated to their position around the center and a custom center hub. - **Removed the Marks tab** from the team screen; the remaining tabs (Info / Moves / Stats) were realigned to fill the space. - Dual-type Pokémon now render both type icons side by side throughout the UI. ### Fixed - **Starter Pokémon now begin with a level-appropriate moveset** — a level-5 starter no longer starts knowing its entire movepool. - **Morph hitbox updates instantly** when you morph or switch forms (previously it only corrected after crouching). - **Move PP is preserved across swaps** — swapping a move out and back no longer refills its PP. - **HUD move text/icons stay readable** over the cooldown overlay. - **NeoForge key mappings** now register correctly and appear in the Controls menu. - Starter selection screen no longer renders blurred, and invalid starter entries are validated to prevent crashes. - Empty move slots can now have moves assigned to them. -

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