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Cobblemon Spawn Notification

When a Legendary and/or Shiny Pokemon shows up, a message is broadcast to all players on the server.
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spawnnotification-neoforge-1.7.1-2.2.0.jar

File namespawnnotification-neoforge-1.7.1-2.2.0.jar
Uploader
TimIncTimInc
Uploaded
Dec 10, 2025
Downloads
8.9K
Size
238.8 KB
Mod Loaders
NeoForge
File ID
7317892
Type
R
Release
Supported game versions
  • 1.21.1

Curse Maven Snippet

NeoForge

implementation "curse.maven:cobblemon-spawn-notification-890745:7317892"

Learn more about Curse Maven

What's new

  • Moved from notifications directly associating with broadcasts to the new situations firing off themselves and other situations where necessary, and having broadcasts effectively listen for those situations.
  • Added more direct coord_x/y/z, and dim_raw_path/namespace for more granular substitutions where necessary (waypoints).
  • Moved from LazyRegistry to proper registries for parts and broadcasts.
  • Changed destinations to broadcasts.
  • Wrote so many codecs.
  • Broke out conditions to their own entities and created a registry for them.
  • Swapped out parts for the new segments in messages, with full registry support, so we can have reference and full segments.
  • Added config options to disable situations, segments, and segments per situation(s).
  • Removed ActionBarBroadcast, it's just the actionBar property on a ChatBroadcast now.
  • Swapped segment lists for maps with index keys, as we may have segment additions target specific indices in a full segment going forward.
  • Added a couple of map/list<->either extension functions for convenience.
  • Added a MutableComponent.withPossibleStyling convenience extension.
  • Added a default message template of placeholders for each segment for that message, including delimiter, before, and after functionality.
  • Added SegmentAdditions to add new segments in existing full segments.
  • Added the hatch trigger, and related data.
  • Completely rehauled the data and lang file to match new schemas.

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