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Cobblemon Spawn Notification

When a Legendary and/or Shiny Pokemon shows up, a message is broadcast to all players on the server.

File Details

spawnnotification-neoforge-1.7.1-2.1.0.jar

  • R
  • Nov 30, 2025
  • 124.20 KB
  • 74.4K
  • 1.21.1
  • NeoForge

File Name

spawnnotification-neoforge-1.7.1-2.1.0.jar

Supported Versions

  • 1.21.1

Curse Maven Snippet

NeoForge

implementation "curse.maven:cobblemon-spawn-notification-890745:7278555"
Curse Maven does not yet support mods that have disabled 3rd party sharing

Learn more about Curse Maven

  • Verified and updated to Cobblemon 1.7.1.
  • Properly flagged those whose despawn had already been broadcast on the DespawnTrigger. When would this be relevant? Dunno. They're usually despawned after this, so it shouldn't be relevant. But what if it was.
  • Added a better despawn check. If the removal reason would destroy it, or if it would try to save it but save Pokémon to world is off in the config, then broadcast. Removes those that unload due to their chunk unloading, but are still there, including boats.
  • UnnaturalSpawnTrigger now properly checks if the Pokémon is wild.
  • Added colors to the built-in lang assets.
  • Made sure shiny doesn't redundantly broadcast for any other. Forgot the any_label in the antiMatcher.
  • Tweaked the appearance of the notifications with caps on legendary/mythical/shiny, and The instead of A for non-shinies.