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Cobblemon Safari

A highly configurable Safari Zone for Cobblemon ! Hunt rare Pokémon of the day against the clock on an island that changes daily. Time limits, allowed Poké Balls, spawns, rewards and the shop are all yours to tune.
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cobblemon_safari-fabric-1.1.0.jar

File namecobblemon_safari-fabric-1.1.0.jar
Uploader
DarcosseDarcosse
Uploaded
Oct 24, 2026
Downloads
54
Size
7.9 MB
Mod Loaders
Fabric
File ID
9312112
Type
R
Release
Supported game versions
  • 1.21.1

Curse Maven Snippet

Fabric

modImplementation "curse.maven:cobblemon-safari-1719274:9312112"

Learn more about Curse Maven

What's new

1.1.0

Update the mod on the server and on every client: the network protocol changed (1.3.0), and a client of another version is refused when it joins on NeoForge.

New

  • Safari Guide in every rest house. He takes you to any other rest house of the island, each one named by its biome ("Jungle Safari", with its direction when two share a biome). Every house can be reached, even one nobody has visited yet: it is built while you travel.
  • Flight cinematic for the Guide's trips. A double of you, wearing your skin, takes off on the first Pokémon of your party that can be ridden in the air (a Staraptor if none can) and lands at the destination, filmed with the game's own camera. Players around see it too. restHouseTravel.cinematicStyle: "PANORAMA" brings back the painted landscape instead.
  • Background building of the rest houses on a new map, so trips rarely wait (restHouseTravel.prebuildHouses).
  • Shop: choose what you give. When a trade accepts any item of a kind (any evolution stone, any apricorn) and you carry several, the shop asks which one to give.
  • New ticket trade: one fossil (#cobblemon:fossils) for a Safari Ticket, once per rotation. Existing shop.json files get it added once.
  • Wall screen footers: each player picks, per kind of screen, whether the bottom bar counts down their hunting time or the next rotation (board.featuredFooter, statsFooter, bountiesFooter in client.json).

Changed

  • Escape Rope opens a small menu: climb to the nearest safe spot in the open air (instead of straight up), or go to the nearest rest house, with its own pixel-art scene.
  • Species rules split in two: spawns for Cobblemon's natural spawns, featured for the Pokémon of the day, each with its own categories, caps and exclusions. A 1.0.0 server.json is converted on load, so nothing changes in game until you edit it.
  • Per-way caps: maxSpawnPerPokemon counts the natural spawns and the specials apart.
  • Refused species leave Cobblemon's spawn draw itself: they no longer show in /checkspawn in the Safari, and a species with a huge datapack weight can no longer starve the others. Species at their cap or crowding the player leave the draw the same way until a slot frees up.
  • The Safari Warden swims out of water, stays near his spot, keeps clear of the gate's pane, and his shop and entry work wherever he stands on his leash.

Fixed

  • Talking to the Safari Warden could show a red "too far from the gate" message when he had wandered off or got stuck in water.
  • The Escape Rope could leave a player stuck inside a tree crown.
  • The shop took the first item of a tag in its own order (a "random" evolution stone, as players saw it) instead of letting the player choose.

Config

  • server.json goes to version 3: new section restHouseTravel (guideEnabled, ropeEnabled, prebuildHouses, cooldownSeconds 30, cinematicSeconds 3, cinematicStyle), and the spawns / featured split.
  • shop.json goes to version 2 (fossil trade).
  • client.json: new keys board.featuredFooter, board.statsFooter, board.bountiesFooter.

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