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Cobblemon Routes

Create routes for cooblemon
shiero | Cobblemon Routes
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Cobblemon Routes

Turn any Cobblemon world into a classic-Pokémon-style RPG. Cobblemon Routes generates physical routes in the world-gen that connect your world's structures, layers automated Hardcore Nuzlocke rules on top, and ties it all together with quality-of-life integrations — so exploring feels like a real Pokémon region instead of an open sandbox.

Works on any Cobblemon install, and is compatible with modpacks (it auto-connects their gyms/towns).


🗺️ Dynamic routes (world-gen)

  • Automatic road network between cities — vanilla villages, modpack villages, Gimmighoul towers, and any structure you list (configurable tags/ids). Terrain-aware A* paths, 3–5-block roads with a natural palette and lamp posts, built incrementally and resumed after a restart.
  • Seed-located, low-impact discovery — cities are found from the world seed via the /locate mechanism (no extra chunk loading), and routes head straight for them.
  • Mountain tunnels — when a climb is too steep (or there's no surface path), the route bores a clean, walkable tunnel instead of an impassable cliff. ~⅓ of routes are atmospheric dark caves (bring a torch!).
  • Descriptive route names — every road gets a code + an auto-generated name from the terrain it crosses (e.g. Route 3: Steep Forest Pass, Route 5: Coastal Road), deterministic per seed.
  • Predicted city names, clean tree-shaped network (no redundant roads), water crossings (navigable channels or solid causeways), directional + junction signs, and spawn-in-a-city.

🎮 Hardcore Nuzlocke (automated)

  • First-encounter lock per zone, permadeath (a fainted Pokémon is permanently dead — no healing, battling or trading; only the PC or release), mandatory nicknames, Defeated Catch (downed wilds stay catchable a while), modular healing modes, shared EXP + mid-battle EXP, and a cooperative Soullock variant (consented soul-links, shared death).
  • Configured at world creation — dedicated NUZLOCKE and ROUTES tabs on the create-world screen; choosing Hardcore auto-enables the full ruleset. All rules persist per world.

🧭 Integrations (optional)

  • Waystones — activating a waystone registers it as a named city on the route network.
  • Xaero's Minimap — cities get named waypoints, routes get a dotted trail, and an optional layer tints each chunk by the city/route it belongs to.

⚙️ Configuration

In-game config screen (key K or /cobblemon_routes config) plus a JSON file — every option is tweakable, with English & Spanish labels.


Compatibility

  • Minecraft 1.21.1 · Fabric (NeoForge in progress) · Cobblemon 1.7.3 · Java 21

Required

  • Cobblemon · Fabric API · Architectury API · Cloth Config

Optional

  • Waystones · Xaero's Minimap

⚠️ Active development: many features are written against Cobblemon 1.7.3's real source but are still being verified in-game — feedback is welcome.

Links

License

Source-available with revenue-sharing — free for personal/non-commercial use (with attribution); any revenue-generating use requires sharing with the author. See the LICENSE for terms.

The Cobblemon Routes Team

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