Description
Cobblemon Repel+
Cobblemon Repel+ adds simple repel blocks that prevent wild Cobblemon from spawning in protected areas.
Instead of constantly killing Pokémon after they spawn, the mod cancels the spawn event before the entity is created, keeping your base areas clear while maintaining excellent server performance.
Perfect for servers, towns, and player bases where you want protection from wild Cobblemon.
Requirements
- Minecraft 1.20.1
- Forge 47.4.10
- Cobblemon 1.5.2
The mod in should be compatiable with
- Cobblemon 1.5.x with a minimun version of 1.5.2
- Forge 47.4.x with a minimun version of 47.4.10
Features
Repel Blocks
Three tiers of repel blocks allow different protection sizes.
| Block | Radius |
|---|---|
| Repel Small | 32 blocks |
| Repel Medium | 48 blocks |
| Repel Large | 64 blocks |
Repel blocks prevent wild Cobblemon spawning within their radius.
Owned Pokémon are never affected.
Instant Area Clearing
When a repel block is placed, all wild Cobblemon within its radius are immediately removed to clear the area.
Overlap Protection
Repel blocks cannot be placed too close to each other.
This prevents spam and keeps performance optimal.
Lightweight and Server Friendly
Cobblemon Repel+ uses spawn cancellation instead of constant scanning or entity killing.
This means:
- very low server overhead
- no lag spikes
- works well even with many repel blocks
Toggleable Repel Fields
Players can control each repel block:
Crouch + Left Click
Toggle repel field ON / OFF
Crouch + Right Click
Toggle visible boundary particles
Crafting Recipes
Repel Small
CRC
CCC
C = Copper Ingot
R = Redstone Dust
Repel Medium
ISI
III
I = Iron Ingot
S = Repel Small
Repel Large
GMG
GGG
G = Gold Ingot
M = Repel Medium
Configuration
Cobblemon Repel+ includes a server-side configuration file that allows server owners to customize how repel blocks behave.
The config file is generated automatically after the server runs once.
Location:
Config Options
Repel Radius
Control the protection radius of each repel block.
mediumRadius = 48
largeRadius = 64
| Block | Default Radius |
|---|---|
| Repel Small | 32 blocks |
| Repel Medium | 48 blocks |
| Repel Large | 64 blocks |
These values can be increased or reduced to adjust the protected area.
Boundary Particles
Controls the visual particle ring that shows the repel range.
Default: disabled
Players can toggle the boundary display per block unless the server disables it.
Allow Boundary Toggle
Allows players to toggle the boundary display.
If disabled, players cannot enable the boundary particles.
Remove Wild Pokémon On Placement
Controls whether wild Cobblemon are removed when a repel block is placed or re-enabled.
When enabled, placing a repel block immediately clears the protected area.
Affect Player-Owned Cobblemon
Controls whether repel blocks affect Pokémon owned by players.
Default behavior:
- false → only wild Cobblemon are affected
- true → repel blocks affect all Cobblemon
Overlap Protection
Prevents repel blocks from being placed too close together.
This helps prevent players from stacking many repel blocks in one area.
Particle Update Rate
Controls how often particle boundaries are updated.
Default: 20 ticks (1 second)
Increasing this value can slightly reduce visual updates.
Ideal Uses
- Protect player bases
- Create safe towns
- Prevent Cobblemon spawning in build areas
- Control Pokémon spawn zones on servers
Compatibility
- Designed specifically for Cobblemon Forge
- Server friendly
- Works in both singleplayer and multiplayer
I will not be providing support for other forge versions or other minecraft/forge/cobblemon versions at this stage this is strictly for minecraft 1.20.1,forge 47.4.10 and cobblemon 1.5.2
heavily inspired by these mods i would like to thank both mod creators for there fantastic work!
https://www.curseforge.com/minecraft/mc-mods/cobblemon-max-repel
https://www.curseforge.com/minecraft/mc-mods/cobblemon-repel
