Cobblemon Raid Icons 2.5.4 (NeoForge)
Curse Maven Snippet
What's new
Added
Every den on the world map carries a clock. Hover one and the tooltip says how long the raid has left —
Closes in 12m,Back in 1h 4m— and the number keeps ticking while you hover.In your own world, or as the host of a LAN game, that countdown is exact: your client is also the server, so the den's real reset timer is read straight off it. On someone else's server there is nobody to ask — Raid Dens keeps the timer to itself and sends the client the raid boss and nothing else — so the mod measures the cycle by watching dens turn over, and marks the number with a
~for the estimate it is. Until it has watched enough to be sure it says the plain thing it does know: how long the den has been open.A den that runs out of time leaves the map. The scan can only confirm a den inside a loaded chunk, so one you walked away from used to sit on the map for good. An open den whose measured window has demonstrably elapsed, and which nothing has confirmed since, stops being drawn — and comes straight back the moment a scan finds it still standing.
Fixed
The world map icons are drawn on their own pipeline, so the world no longer dims them. They shared the minimap's render type, whose shader multiplies every icon by the game's lightmap — a texture Minecraft rebuilds each frame from the time of day, the weather and the player's brightness setting. The minimap is drawn moments after the world and gets a lit one; the big map is a screen and does not. The icons there are plain textured quads now, with no lightmap to sample, and the minimap is untouched.
The mod no longer stops the game from launching when Cobblemon Raid Dens is absent. It was declared as a required dependency on both loaders, so a pack without Raid Dens refused to start rather than simply having nothing to mark. It is a soft dependency now: with Raid Dens missing the block registry answers nothing, the scan switches itself off, and no marker is drawn — which is what the code has always done, and now what the metadata says as well. Raid Dens is still loaded first where it is present.
Changed
- Every icon is the same size. The tera and feature art had drifted to three different resolutions — 36×36, 120×120 and 259×259 — which the map then scaled by three different amounts. All of it is 128×128 now, which is the size the renderer always documented.
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