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Cobblemon Outbreaks

Adds Pokémon Scarlet & Violet style mass outbreaks to Cobblemon with progressive shiny rates!

File Details

Cobblemon Outbreaks 1.1.2-NeoForge

  • R
  • Apr 5, 2026
  • 259.27 KB
  • 1.3K
  • 1.21.1
  • NeoForge

File Name

cobblemon_outbreaks-neoforge-1.1.2.jar

Supported Versions

  • 1.21.1

Curse Maven Snippet

NeoForge

implementation "curse.maven:cobblemon-outbreaks-1461119:7877665"
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Fixes

  • Reworked outbreak location and species selection to use Cobblemon's real local spawn validation, including correct land vs water handling for aquatic outbreaks.
  • Fixed Nether and End outbreaks not running full active behavior by ticking outbreaks in their true dimension.
  • Fixed wave progression edge cases, including phantom remaining counts, invalid zero-spawn wave advancement, and stalled final-wave cleanup states.
  • Fixed restart handling so active outbreaks no longer fast-forward after reboot, and now pause progression while the outbreak center chunk is unloaded.
  • Enforced spawning.max_active_outbreak_pokemon as a hard active cap and prevented runtime over-cap outbreak spawns.
  • Fixed respawn_on_defeat flow to seed each wave up to the active cap, then drip-feed the queued remainder as players clear encounters.
  • Fixed outbreak bossbar desync so wave counts and progress now track real wave-clear requirements reliably.
  • Fixed resumed outbreaks losing bossbars after restart by recreating missing in-memory bossbar state from persisted outbreak data.
  • Fixed outbreak visual marker persistence across relogs and chunk unloads, including reliable outbreak-name cleanup when Pokemon are caught.
  • Fixed /outbreak stop cleanup after restarts so tracked outbreak Pokemon are removed reliably across loaded levels and delayed chunk loads.

Added

  • Added shiny-aware outbreak glow coloring so normal outbreak Pokemon glow white and shiny outbreak Pokemon glow gold.
  • Added display.show_outbreak_glow (default true) so servers can toggle outbreak glow outlines.
  • Added advanced.end_outbreak_on_server_restart so servers can choose restart behavior (false pause/resume, true end on resume).
  • Added configurable wave-based guaranteed perfect IV scaling (guaranteed_perfect_ivs_per_wave, default 1,2,3,4).
  • Added one-time legacy config migration/rewrite to upgrade older outbreak config files and remove deprecated IV fields.

Adjustments

  • Updated default spawning presets to respawn_on_defeat=true, max_active_outbreak_pokemon=10, pokemon_per_wave_min=10, and pokemon_per_wave_max=20.
  • Simplified non-perfect IV control so min_iv_value is the single lower-bound setting (0 enables full 0-31 range).
  • Unified outbreak coordinate announcements into map-aware clickable messages (Xaero, JourneyMap, or plain coordinates).